rotation

jQuery .rotate() doesn't work

一笑奈何 提交于 2020-06-23 18:36:26
问题 I don't know why it don't work. I am using jQuery 2.1.0 I have this code: $("a.shownav img").rotate(180); How can I make it work without using a plugin? 回答1: for using .rotate() , you need to add jqueryrotate plugin. This can be also achieved using pure jQuery and CSS. Try this: $("a.shownav img").css({ "-webkit-transform": "rotate(180deg)", "-moz-transform": "rotate(180deg)", "transform": "rotate(180deg)" /* For modern browsers(CSS3) */ }); 回答2: Use .css() in jquery $("a.shownav img").css(

Let the players freely rotate a GameObject

走远了吗. 提交于 2020-06-16 17:29:48
问题 I am trying to find a way so that the player can drag and rotate an object freely using the mouse (click to view scene). As you can see the script to move the object works just fine, the problems come when you want to rotate it. In fact it works the firts time that you try to rotate the object. If you release the mouse and try again, the object snaps back to its initial rotation before being rotated by the mouse again. I don't want that. I want it to continue the rotation from where it is.

Zigzag border and fill color

浪子不回头ぞ 提交于 2020-06-09 05:31:28
问题 I have a zigzag path, I rotated it to make a zigzag border like this. Because of using Rotate, each zigzag line is in a different path attribute so I can`t fill in the color. How can I fill in the color insde these pathes using d3.js <svg height="2100" width="4000"> <path d="M150 250 L190 260 L230 240 L270 260 L310 240 L350 260 L390 240" stroke="red" stroke-width="2" fill = "none"/> <path d="M150 250 L190 260 L230 240 L270 260 L310 240 L350 260 L390 240" stroke="red" stroke-width="2" fill =

I have one SVG that is rotate around a svg but is not fixed

拈花ヽ惹草 提交于 2020-06-09 05:22:53
问题 <!--BG Photo--> <div class="pic1"><img src="1.svg"></div> <!--SVG that will rotate--> <div class="pic2"><img src="img/vec/gz4.svg" alt=""></div> .pic1 img{/*Bg Photo*/ width: 100%; height: auto; top: 0; left: 0; } .pic2{ position: absolute; transform: translate(45px,-75px); } .pic2 img{ transform-origin:center; width: 50px; height: 50px; animation: rotation 2s infinite linear; } @keyframes rotation { from { transform: rotate(0deg); } to { transform: rotate(359deg); } } The problem is what

How can I create the equivalent of Unity LookAt in Unreal blueprint?

孤街醉人 提交于 2020-06-08 19:51:44
问题 In Unreal, I want to rotate an actor where the forward vector points at target's current position, to ensure that the up vector of my actor is the same at the up vector of my target In Unity3D, it's super simple. It's a single line of code (source): transform.LookAt(target, Vector3.up); In blueprint, there's a Node called "Find Look at Rotation". The problem is that there's no Up vector parameter, so when you are close to the target, you can have a unwanted roll rotation. So, how can I create

How to make a sprite rotate to face the mouse? [duplicate]

ぃ、小莉子 提交于 2020-05-31 03:06:07
问题 This question already has answers here : How do I make my player rotate towards mouse position? (1 answer) How to rotate a triangle to a certain angle in pygame? (1 answer) How do I rotate an image around its center using Pygame? (4 answers) Closed 11 days ago . After several hours of complete utter chaos, I still haven't found a solution to rotating a sprite to face the mouse position. I've implemented several examples from other post, the links are below, but none of them seem to be

How to find the orientation of an object (shape)? - Python Opencv

送分小仙女□ 提交于 2020-05-28 05:48:30
问题 My images are always like this: But I need to rotate them to be like this: But to do that, I need to find the orientation of the object, knowing that the thinner part of the object has to be on the left side. In summary, the images are wings and the start of the wing has to be on the left side and the end of the wing has to be on the right side. I hope someone can give me a suggestion, I've tried a bunch of different strategies but with no good result so far. 回答1: Here is one way in Python

TextView rotation keeps width and height

醉酒当歌 提交于 2020-05-27 01:53:09
问题 Im trying to rotate a textview but when i rotate it, it keeps the width and height information i want to the selected area gone i just want to text appears on the green indicator aligned centered. i'm changing the text 'Small Text' in java part but when the length of the text changes the alignment goes crazy (picture3) here is my code what am i doing wrong ? <ImageView android:id="@+id/statusIcon" android:layout_width="wrap_content" android:layout_height="match_parent" android:src="@drawable

Swift UI rotation inside ForEach loop

若如初见. 提交于 2020-05-17 06:03:51
问题 Excuse the length of this question, but I have a swift UI that has words displayed in concentric circles. I want to be able to press the right and left button and have the words rotate clockwise and counterclockwise respectively. My withAnimation{} button function works as long as the text is not in a ForEach loop. Is there a way to change state variables that are in a ForEach loop? In my case animate a rotation of a view that is within a ForEach. In this case I want to use the slider to pick

How to find the angles to align X, Y, Z vectors to another coordinate system

丶灬走出姿态 提交于 2020-05-13 19:27:23
问题 I am trying to rotate a group of 3D points (forming a rectangular object) created using GLMeshItem in pyqtgraph and opengl. However, I am having trouble doing this. I need to align the axes of the object (T_X, T_Y, T_Z) to the axes (Q_X, Q_Y, Q_Z). The Q axes are vectors calculated from a quaternion. Steps to reproduce: 1. Make a rotation matrix from the quaternion 2. Matrix multiplication to define the Q axes i want to rotate to 3. Translate the object origin to Q. 4. Make unit vectors and