Textured spheres without strong distortion
问题 I've seen well-textured balls, planets, and other spherical objects in couple of games, last time in UFO: aftermath. If you just splatter a texture into latitude/longditude as u and w -coordinates you'll get lots of ugly texture distortion to poles. I can think myself an one way to implement a spherical map with minimum distortion. By mapping in triangles instead of squares. But I don't know any algorithms. How to produce vertices and texture coordinates for such spheres? Also, I don't see a