Why won't my Quaternion rotate properly?
问题 Ok, we are not talking about OpenGL with this question, but this will be used with OpenGL ES 2.0. Question: How do create and rotate a Quaternion with the following code? I have been reading up and studying about this and still can't quite gasp the concepts. I thought I understood it, but once I started making some calculations to rotate the quaternion I realized I can't even get back to where I started. So let us say that we have a cube, and the center of it is at (0, 0, 0). We want to