Flipping issue when interpolating Rotations using Quaternions

☆樱花仙子☆ 提交于 2019-12-06 06:49:26

Your description of the problem is a little hard to follow, quite frankly. But it sounds like you need to negate one of your quaternions.

Remember, each rotation can actually be represented by two quaternions, q and -q. But the Slerp path from q to w will be different from the path from (-q) to w: one will go the long away around, the other the short away around. It sounds like you're getting the long way when you want the short way.

Try taking the dot product of your two quaternions (i.e., the 4-D dot product), and if the dot product is negative, replace your quaterions q1 and q2 with -q1 and q2 before performing Slerp.

How far is the total rotation? You may be asking for an interpolation for two orientation too far apart in angle. The math, quaternions or not, has trouble deciding which way to go, in a sense. Like not having enough keyframes in animation.

Determine a good intermediate orientation about halfway along, and make separate interpolations from the initial orientation to that intermediate one, and from the intermediate to the final.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!