Wiimote orientation as a 3D vector
问题 I wonder if it is possible, as the Wiimote has 3 accelerometers, to convert the accelerometers readings to a 3D vector. I know the trick to extract pitch/roll, but it only uses the X and Z accelerometers, and has the gimbal lock problem. What I would like is a full 3D vector, that can be converted to a quaternion rotation representation. 回答1: Thinking about it further, the accelerometers values are the components of the vector I was looking for... You only have to express the shortest arc