basic openGL, vertex buffers and pyglet
问题 Edit: rotoglup found the problems in my code, adding the shaders I had removed completed the solution. See my answer below for the correct code (with shaders). Hi all ! I'm trying to learn some basics of modern OpenGL from this tutorial. I'd like to do it with python/pyglet instead of C++ though. I know pyglet can abstract much of the low level OpenGL away; I want to understand some of the basics before moving on to hiding them behind layers of abstraction though. My problem is extremely