问题
I wanted to ask, is it possible to put the Update and On_Draw functions of a Pyglet class created by the user in a thread? Let me explain. I have the class of my app of Pyglet, in which I need some functions (always of the same class) that work simultaneously with the Update and On_Draw functions. Now, I've been looking around and the only things I've found is inserting the entire Pyglet app into a main thread, but doing so would give problems to the Pyglet itself. I just need to have those two functions in one main thread and the other functions in secondary threads. It's possible to do it?
EDIT:
With a few tries, since this is the first time I've used threads, I've managed to put together a script that works.
from pyglet.gl import *
from pyglet.window import FPSDisplay
import threading, time, os
FPS = 120.0
class test(pyglet.window.Window):
loop = True
th = True
load = 10
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.__video_set()
self.label = pyglet.text.Label(('LOADING: '+str((self.load-10)//10)+"%"), font_name='Times New Roman', font_size=36)
self.label.x = self.width // 2
self.label.y = self.height // 2 + 200
self.thread = threading.Thread(target=self.loader)
self.thread.start()
def loader(self):
time.sleep(1)
while self.loop is True:
time.sleep(0.05)
if self.load >= 1010:
self.loop = False
else:
self.load += 1
def on_draw(self):
self.clear()
self.bar = pyglet.graphics.draw(2, pyglet.gl.GL_LINES, ('v2i', (10, 250, int(self.load), 250)))
self.bar = pyglet.gl.glLineWidth(20)
if self.load >= 15:
self.label.draw()
def update(self, dt):
if self.load >= 1010:
self.label.text = ("LOADING COMPLETE")
else:
self.label.text = ("LOADING: "+str((self.load-10)//10)+"%")
def on_close(self):
self.close()
os._exit(0)
def __video_set(self):
self.__platform = pyglet.window.get_platform()
self.__default_display = self.__platform.get_default_display()
self.__default_screen = self.__default_display.get_default_screen()
self.__default_dimension_screen = 1024, 576
self.set_size(self.__default_dimension_screen[0], self.__default_dimension_screen[1])
self.location = self.__default_screen.width // 2 - self.__default_dimension_screen[0] // 2, self.__default_screen.height // 2 - self.__default_dimension_screen[1] // 2
self.set_location(self.location[0], self.location[1])
if __name__ == "__main__":
ts = test()
pyglet.clock.schedule_interval(ts.update, 1 / FPS)
pyglet.app.run()
This script simulates an initial load, with a loading bar and a percentage that shows loading. A thread is opened in which there is a while
cycle which simulates the loading and every time it cycles, it modifies the self.load
variable. Since this is the first time I get my hands on the threads, is the work I've done right? Also, I would like to ask, in the thread function, I was forced to insert two time.sleep
. This is because no matter where I put it, if in the __init__
function, or in the update
or other function, the thread was too fast and ended either before the window was created, or the loading bar went from 0 to 100 in less than a second. Is there a solution without having to use time.sleep
?
来源:https://stackoverflow.com/questions/55128117/update-and-on-draw-pyglet-in-thread