Normal vectors for an eight vertex cube
I was playing around with WEBGL and today and a encountered a problem with my cube's vertex normals . I checked my code with a cube mesh from internet and it works great. The thing is that the cube from internet has 24 vertices (4 for each face * 6 faces) which is way to much for I cube I think. FIDDLE MY CUBE | FIDDLE INTERNET CUBE (my code stars at line 200) I figured out that a cube needs no more than 8 vertices and 12 indices. But when I render my cube I get a weird shape on screen like this(because of the normals?): This is the cube form internet in almost the same rotation position as my