linker-errors

fatal error lnk1104: can't open LNKn.tmp

天大地大妈咪最大 提交于 2019-12-12 12:04:14
问题 When I'm trying to build my MSVC2010 project with Bamboo's Visual-Studio task, I get the following error: LINK : fatal error LNK1181: File "C:\Windows\system32\config\systemprofile\AppData\Local\Temp\lnk7A64.tmp" could not be opened. msdn hast this to say: If the given file is named LNKn, which is a filename generated by the linker for a temporary file, the directory specified in the TMP environment variable may not exist, or more than one directory is specified for the TMP environment

"relocation R_X86_64_32S against `.bss' can not be used when making a shared object”

笑着哭i 提交于 2019-12-12 11:37:42
问题 I'm absolutely green in this but during classes, teacher gave us file he wrote just for us to run it and it worked fine then, but when I try to do it at home (I use Linux on VirtualBox) and use: nasm -f elf64 hello.asm -o hello.o gcc hello.o -o hello I get an error "relocation R_X86_64_32S against `.bss' can not be used when making a shared object; recompile with -fPIC”. Can someone please explain what to do to make it work? global main extern printf section .data napis: db ' Hello world! -

Truncated Fat File Linker Error

好久不见. 提交于 2019-12-12 10:38:39
问题 Although I am familiar to developing in Objective-C, I still consider myself a bit of a n00b when it comes to error interpretation. I working on an application for work that others are also working on. I believe we may have different versions of Xcode, and one developer has a PC (the others and I have a MacBook). I am using Xcode 4.5.1. The Problem I am getting the following Apple Mach-O Linker Error : ld: truncated fat file. Slice from 68 to 2783300 is past end of file with length 135 for

duplicate symbols for architecture x86_64 While adding pods from CocoaPods

房东的猫 提交于 2019-12-12 10:32:45
问题 I am trying to use Google Analytics into my App. But immediately after adding it via CocoaPod i am getting this Error: Previously I have GoogleMaps and GCM in my pod. Now My Pod is look like this: platform :ios, '8.0' pod 'Google/Analytics' pod 'Google/CloudMessaging' pod 'GoogleMaps' How Can I resolve this Error: *EDIT This solve my problem: If I run my existing project X-Code 7 then I am not getting the Error. But I want it to run in Xcode 6.4 so I added older version of GA and that works

Static Lib Multiple Definition Link Error

南楼画角 提交于 2019-12-12 10:25:11
问题 So I'm trying to build a small 3D engine as an exercise on VC++ 8.0. I have a MathLib static lib and a Render static lib that is being linked by my TestBed exe. Right now Render has two classes: Color and DXManager3D. Color includes my Vector.h from MathLib just fine, no problems. The second I try to include Vector.h in DXManager3D it blows up on me, saying the symbol is defined twice, and the second definition is ignored (warning from lib). I thought maybe including it twice was causing this

Linker error when trying to call C++ code from Swift

大兔子大兔子 提交于 2019-12-12 05:29:04
问题 I am trying to call a simple C++ function from Swift, but I am getting the Apple Mach-O Linker Error : My Sample.h file (C++): #if __cplusplus extern "C" { #endif int getOne(); #ifdef __cplusplus } #endif My Sample.cpp file: #include <stdio.h> int getOne() { return 1; } My bridging header: #include "Sample.h" I am trying to call the function as simple as: println(getOne()) Notes: I did add the C++ library to the Project and to the build Libraries (Build phases), I tried this code with Xcode 6

Xcode 4 - clang: error: linker command failed with exit code 1 (use -v to see invocation)

北城以北 提交于 2019-12-12 05:18:40
问题 I keep getting the following error when trying to Build my project. I did a Google search and found some folks who had the same name for their variables between classes and/or forgot to include/had multiple inclusions of some classes in their Linker, but this is not the case for me. Please see the below picture: 回答1: As it says in the error it can't find the main function. Normally in an iOS Project this function comes with the template and looks something like this: int main(int argc, char

LNK2019 glewInit

不羁的心 提交于 2019-12-12 04:56:02
问题 I have glew version 1.9.0 I have put all the header files in the MSVS include directory and all the lib files in the lib folder. I then put the dll within the sysWOW64 folder and have added all the libs needed in the additional dependencies under the project properties which are: opengl32.lib glu32.lib glut32.lib glew32.lib glew32mx.lib glew32s.lib glew32mxs.lib However I am getting a linker error Error 1 error LNK2019: unresolved external symbol _glewInit@0 referenced in function _main C:

Building project under VS2013 works only when each *.cpp's are compiled manually

点点圈 提交于 2019-12-12 03:59:09
问题 I'm trying to compile Ogre Wiki Tutorial Framework 1.9 - (Windows line endings) in VisualStudio 2013. Right click on OgreFramework project and choosing Rebuild returns following errors: Error 487 error LNK2001: unresolved external symbol "protected: virtual void __thiscall BaseApplication::windowClosed(class Ogre::RenderWindow *)" (?windowClosed@BaseApplication@@MAEXPAVRenderWindow@Ogre@@@Z) c:\Users\wakatana\Documents\Visual Studio 2013\Projects\OgreFramework\OgreFramework

Linking errors with lua & luabind - mingw

穿精又带淫゛_ 提交于 2019-12-12 03:56:37
问题 I am using luabind for binding my C++ classes to lua, I can get luabind and most lua functions to work, but if I try to use luaL_openlibs() I get: undefined reference to 'luaL_openlibs' collect2: ld returned 1 exit status if I add -llua to the linker I get: c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../liblua.a(lapi.o):lapi.c:(.text+0x15c): multiple definition of 'lua_gettop' c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../libluabindd.dll.a(d000253.o):(.text+0x0): first defined here c:/mingw