java-3d

Android: Qualcomm's QCAR (Vuforia) SDK with min3D Framework (or other 3D-Model/Animation Loader/Renderer)

╄→尐↘猪︶ㄣ 提交于 2019-11-27 03:06:35
问题 I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load animations with md2 files. How can I merge QCAR (Vuforia) with min3D? How assigning the projection and modelview matrix of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience? Edit: For examples and experiences with other 3rd party rendering librarys like jPCT-AE or ModelRenderer, i am also very grateful. 回答1:

Flip a card animation

旧时模样 提交于 2019-11-27 02:00:03
问题 I'm trying to flip a coloured rectangle. Is it possible to use the rotateTransition to do this? I have tried the following code: public void rotateField(){ RotateTransition rt = new RotateTransition(Duration.millis(3000), field[4][4]); rt.setByAngle(360); rt.setCycleCount(1); rt.play(); } However, this doesn't flip the rectangle, it just rotates it. I would like to actually flip the rectangle as you would flip a playing card. Is it possible to use the rotateTransition class for this? 回答1: I

problems with java3D lib configuration

核能气质少年 提交于 2019-11-26 18:22:14
问题 ive ran into some trouble configuring java3D to work with my IDE environment... I have downloaded j3d-1_5_2-linux-i586.zip, and unpacked j3dcore.jar, j3dutils.jar, vecmath.jar, libj3dcore-ogl.so, libj3dcore-ogl-cg.so and added them all as 'Referenced Libraries' within my project folder. this gets rid of any compilation warnings I was getting but when I compile and run the application I get the following exception! Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-ogl in