Android: Qualcomm's QCAR (Vuforia) SDK with min3D Framework (or other 3D-Model/Animation Loader/Renderer)

╄→尐↘猪︶ㄣ 提交于 2019-11-27 03:06:35

问题


I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load animations with md2 files. How can I merge QCAR (Vuforia) with min3D? How assigning the projection and modelview matrix of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience?

Edit: For examples and experiences with other 3rd party rendering librarys like jPCT-AE or ModelRenderer, i am also very grateful.


回答1:


I did the same thing as "yogi" said. jpct-ae and qcar together are awesome. I used a single GLSurfaceView and brought the ModelView matrix and the actual video resolution from native code to Java. Then you can easily load an md2 file along with animation.

You can watch the result here:

http://youtu.be/chsHh0pEhzw




回答2:


after a long struggle i succeded to integrate Jpct library with vuforia,it's a long code ,if you still stucked ask specific questions i will help



来源:https://stackoverflow.com/questions/8242454/android-qualcomms-qcar-vuforia-sdk-with-min3d-framework-or-other-3d-model-a

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