itunesconnect

Strange error of executable while creating archive/.pkg with PDF content to Host at Apple

走远了吗. 提交于 2019-12-08 08:26:39
问题 I have enabled In App Purchase for my an application and integrated the classes. The type of purchase is Non-Consumable and I mark Host Content with Apple to YES. When I want to host content with Apple I need to provide Hosted Content Package. Here are the steps I am following to create the Package (.pkg): File -> New -> Project... -> Other (iOS) -> In-App Purchase Content. New project gets created. Put data to this project , making necessary change with .plist file and choose: Product ->

Same app after an update in iTunes

房东的猫 提交于 2019-12-08 06:51:33
问题 We requested an expedited review for an update of our app that fixed a critical bug. The expedited review was granted and now our version 1.1 is up instead of our version 1.0. But the app is the same. The changes we made to the app are not in the new version. We have an ad hoc version of the same binary and in the ad hoc version the changes are there. I dont know if somebody has had the same issue and if there was a way to fix it. This is our first expedited review and already contacted

iTunes Connect - Error importing this build

*爱你&永不变心* 提交于 2019-12-08 04:45:00
问题 I've been trying, unsuccessfully, to upload an app to iTunes Connect for the last two weeks. Every time processing is complete I get the non helpful error "There was an error importing this build". There's no other detail with it, which really doesn't help. It's an update to an existing app, which last time (four weeks ago) uploaded without any problems. I've made a few changes to the code since it was last uploaded, but only minor ones. The only big change was adding the Firebase SDK and

Do iTunesConnect external testers get updates for *every* uploaded ipa file after Beta Approval?

我只是一个虾纸丫 提交于 2019-12-08 04:38:29
Pardon all the italic shouting. Just trying to emphasize key points. Please note that the existing post iOS app submission and beta review process does not answer this question. The following sequence of events does happen and it's what I expect: Create a new version (number) of app in iTC Archive and upload app to iTC Internal testers get notified to download with TestFlight Submit for Beta Approval (critical for next step) Now all testers (inside & out) get notified to download But next: Create a new build (number) in Xcode Archive and upload to iTC Only internal testers are notified. ⬅︎

Same Bundle ID suffix on iPad and iPhone versions of App

邮差的信 提交于 2019-12-08 04:06:05
问题 This is a subtle question. I am planning to release an iOS app with two versions - one for iPhone and iPod Touch, and the other for iPad. The apps will be named, say, MyApp and MyApp HD . The app allows you to save files, and also to communicate with other users of the app via GameCenter. I would like the iPad and iPhone versions to be able to interchange files, and also to communicate with each other via GameCenter. So, my question is, in iTunesConnect, should (and can I) assign both apps

Itunes Connect test flight public link validity

浪尽此生 提交于 2019-12-08 03:43:43
问题 Apple has recently enabled public link feature for test flight builds, we can share this link with anyone and he can install the app using this public link. The validity of the build behind this public link is 90 days. My question is, after sharing the public link with the users can we increase the expiry time of the build? So that the validity of public link gets increased and we do not have to ship another build after 90 days and share the new link with users. Any help will be appreciated,

Updating price of in app purchase

谁都会走 提交于 2019-12-08 03:38:03
问题 I have a custom alert view that pops up in my app asking the user if they'd like to purchase one of my in app purchases. In the alert view, I also list the price of the in app purchase which I derive from the SKProduct associated with it. The thing is, now I want to change the price of my in app purchase, but I'm collecting the product data when the app launches in the app delegate, so how should I go about this? (does the app delegate only launch when the first time the user launches the app

Issues with uploading from Xcode 9 to app store/ iTunes connect

梦想与她 提交于 2019-12-08 03:31:27
Hey I don't have much to say but I've been trying to upload my app to the App Store/ iTunes connect from Xcode 9 but whenever I do I get the same error message but I'm not 100% sure on how to fix the issue. If it helps I'm using Swift, Xcode, Cocoapods, and Firebase. Below is the Error Message No suitable application records were found. Verify your bundle identifier 'org.cocoapods.Protobuf' is correct. Thanks In my case, it was a problem with app access on appstoreconnect. In App information section, additional information subsection, edit user access option, you can change user access to the

iTunes Connect Developer reject - Delete non needed build / binaries

江枫思渺然 提交于 2019-12-08 02:51:52
问题 I uploaded a binary update to the new iTunesConnect, but had not submitted. I found a bug, and tried to remove the existing binary - could not find a way to do that. I then submitted for review but immediately rejected it. Still can't see a way to delete it and upload a new one. How do I upload my new version? OR how do I cancel my update and start a new one? 回答1: You can't delete binaries that are uploaded. I had to developer reject couple of times and I had 6 of these binaries there. I

Keep getting 21002 'java.lang.NullPointerException' on Apple's VerifyReceipt

本秂侑毒 提交于 2019-12-08 01:50:45
问题 I keep getting 21002 'java.lang.NullPointerException' errors from Apple when I try to test my In-App Purchases in the sandbox. This is what I have done: Set up the In-App Purchase products in iTunes Connect. I can successfully retrieve them via StoreKit. Set up test user in iTunes Connect. Application starts up, downloads the available In-App Purchase products, I trigger the In-App Purchase and Apple responds with the transactionReceipt, which I base64-encode on the iPhone and send to my C#