ipa

Alter Minimum OS Version of IPA without XCode, iOS 8+

风流意气都作罢 提交于 2019-12-11 10:41:23
问题 This is a long shot but... I've been mistakenly left with an IPA instead of an XCode project by a teammate who's gone off on holiday and it urgently needs uploading to iTunes Connect. The problem, when I tried to upload the IPA via Application Loader the Minimum OS version was set to 5.0, and I got an error that this was too low, had to be at least 5.1.1. I went through the process here: Change app Version with only IPA file provided (no xcode) to edit the Minimum OS via the Info.plist but I

Does the App Store remove architectures from an IPA?

蹲街弑〆低调 提交于 2019-12-11 08:07:50
问题 Since the announcement by Apple that all apps distributed by the App Store require 64-bit support, I've had to build multiple-architecture fat binaries that increase the size of the resulting IPA. Does this size increase directly affect my users, or does the App Store strip out irrelevant architectures from an IPA containing fat binaries when downloading to a device? 回答1: It does not appear that they currently do, since that feature was announced for iOS 9. Slicing is the process of creating

ad-hoc AIR app installation, without UDIDs

这一生的挚爱 提交于 2019-12-10 17:48:19
问题 I am currently building an AIR app for iOS, targeting iPad, with Flash CS5.5. I realize Flash gives me the option to build and deploy the app as an ad-hoc deployment which is fine. But what I'd really like to do is replicate the process here: How to distribute ios application wirelessly without managing UDIDs and recompilation Where I can point users to a web link that lets them install the app on their device, regardless of whether their UDID is in the provision. Flash generates the ipa file

How to create IOS .IPA file and share it, using FREE Apple ID?

拜拜、爱过 提交于 2019-12-10 11:45:39
问题 First, this is not a duplicate of This Question as my question is about distribution not creating of IPA file. I have developed an iOS application using Xcode 7 in OS X 10.11 and I was trying to create and publish a .IPA file for it, enabling others to be able to download and install it on their iPhones. But I have tried numerous ways and haven't had any success. I have a FREE apple ID account and although I have joined the development program I have not purchased it. I have set the "code

开发直播软件需要走的流程

烂漫一生 提交于 2019-12-10 11:16:23
因为刚开始各项直播开发技术和服务的不完善,也因为直播市场的巨大商业价值还没被发掘,在直播平台刚刚诞生的最初阶段,市场并没有定制化的直播系统开发服务。如今,因为直播市场的巨大潜力,各种资本纷纷涌入,一定程度上降低了直播开发业务的成本,越来越多的直播开发服务商之间的竞争使得市场上的直播功能也越来越完善,拓幻科技认为不论何种开发方式,都需要经过以下几个步骤: 开发直播软件 如果拥有自己的科研团队、场地费用等方面的支持,采用云厂商提供的视频直播服务,就可以选择自己开发了。如果没有相关技术团队和资金等方面的支持,可以选择购买直播软件源码。因为市场上直播源码功能的差异化,投资方可以根据自己的市场定位,产品价格,工期需求等因素选择适合自己的直播系统软件。为了保证自己的合法权益,可以实地考察一下服务商的实力。 2.配合开发商部署 进入直播程序搭建以后,投资方需要配合开发公司进行一些部署,如提供服务器账号、网站域名和成品logo图标等。一般情况,推荐国内服务商提供的初级服务器配置,因为在平台的测试推广初期,在线人数和直播间的并发量不会太高。如果有明确的运营方案计划,并且可以预估在线人数和并发量,可以提前咨询专业的运维团队,如果后期平台用户增多,就需要请专业的运维团队根据实际的并发量和在线人数来进行优化调整。 3.申请第三方服务 直播平台搭建部署时,很多基础功能的实现都需要第三方服务接口

Problems getting TestFlight to work with Monotouch app

霸气de小男生 提交于 2019-12-10 11:07:56
问题 Am struggling to get TestFlight working with my MonoTouch app (Monotouch 5, IOS5) and have not found any MonoTouch documentation for TestFlight. Here is what I tried so far. Downloaded TestFlight bindings from https://github.com/mono/monotouch-bindings/tree/master/TestFlight -- after adding this as a reference it seemed that the TestFlight methods were actually not exposed at all, so I looked for another set of bindings. Downloaded ayoung's TestFlight bindings from https://github.com/ayoung

App behaves different when run from XCode compared to .ipa

余生长醉 提交于 2019-12-10 09:25:06
问题 I have a very puzzling problem. My app uses several custom buttons that use gesture recognizers to determine a tap or a long press. When I run the app from XCode on my device everything works as it should. However, when I package the app in an .ipa file and install that on the same device the buttons no longer work! None of the gestures are recognized nor do they change state when pressed. Everything else seems to work fine... The devices I tested are an iPhone 5 (running iOS 6.1.4) and

XCodeBuild -exportArchive wont allow me to specify filename

六眼飞鱼酱① 提交于 2019-12-10 04:18:55
问题 I'm busy working on a Jenkins build that will be building iOS applications. I have managed to create an archive successfully with this command: xcodebuild archive -archivePath build/app.xcarchive Now I'm trying to export that archive with specifying the output file name , but can't get this to work.In the example below I want an output file called app.ipa, but all I get is a folder called app.ipa with an ipa file inside name .ipa xcrun xcodebuild -exportArchive -exportPath build/app.ipa

What is difference between .ipa with development provisioning and .ipa with adhoc distribution provisioning profile?

北城余情 提交于 2019-12-10 03:34:12
问题 I looked on stack overflow there are many similar questions but could not understand exactly. As my knowledge there are three types provisioning profile - Development provisioning profile Ad hoc distribution provisioning profile App store distribution provisioning profile Development provisioning profile allows for testing and debugging. Ad hoc distribution for beta testing without using Xcode. But my question is that .ipa created for testing using development provisioning or using adhoc

Cordova app failing to Archive with Xcode 7.3 (Cordova/CDVViewController.h' file not found)

这一生的挚爱 提交于 2019-12-10 03:00:51
问题 I have a project with Cordova(6.1.1)/Phonegap(5.3.10). I am trying to build an ipa file with Xcode 7.3. When I click on Product > Archive the build fails, and the log says: 'Cordova/CDVViewController.h' file not found. I can successfully build the project to a device, so i am kinda lost knowing what the problem might be. I have tried to change the Header Search Path from "$(OBJROOT)/UninstalledProducts/include" to "$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include" from reading this