invitation

How to check number of facebook app invitation sent by a particular users?

强颜欢笑 提交于 2019-12-02 00:50:54
I would like to encourage my facebook app users to invite more friends to join the app. Therefore, I will let them freely use my app after they invite more than 50 friends (no matter their friends join the app or not is also ok). But the problem is: how can I check the number of invitation sent by that users? Thanks. Rgds there is no built in option in facebook for this. I'm using the FB request dialog and whenever we send request facebook will return a set of request id's (in case of multiple simultaneous requests) . And then just have your own table say 'tbl_requests' where you can update

Android accept invitation of group chat by using xmpp

时光总嘲笑我的痴心妄想 提交于 2019-12-01 13:52:04
I am using below to get invitation in xmpp for group chat and also successfully getting invitation but somewhere in acceptance of invitation not able to accept the invitation. This is my code for invitation and acceptance of group chat: public static void addMUC() { MultiUserChat.addInvitationListener(connection, new InvitationListener() { @Override public void invitationReceived(Connection conn, final String room, String invitor, String reason, String password, Message message) { Constant.showGroupChatInvitationAlert(Constant.MESSAGE_GROUP_CHAT, reason, room,conn,invitor, _sPrefs.getString(

Android accept invitation of group chat by using xmpp

ぐ巨炮叔叔 提交于 2019-12-01 12:55:53
问题 I am using below to get invitation in xmpp for group chat and also successfully getting invitation but somewhere in acceptance of invitation not able to accept the invitation. This is my code for invitation and acceptance of group chat: public static void addMUC() { MultiUserChat.addInvitationListener(connection, new InvitationListener() { @Override public void invitationReceived(Connection conn, final String room, String invitor, String reason, String password, Message message) { Constant

Google play game services invitations get lost

折月煮酒 提交于 2019-12-01 06:30:14
I am using the new Google Play Game Services to develop my game on Android and I am now trying to include the invitation system. Have have 3 Google+ accounts that I use to try the invitations with 2 Android devices and 1 Android emulator. My problem is that the invitations are not always received when they are sent. Sometimes it works fast and perfectly, sometimes it won't work. Just cancelling the invitation and trying again can change the result. Here a 3 tests I did just to make it clearer : Test 1: Emulator was inviter, Nexus 4 didn't receive and Optimus One received Test 2: Nexus 4 was

Multipeer Connectivity: getting an invitation accepted (using built-in browser VC)

核能气质少年 提交于 2019-12-01 05:43:28
I'm trying to follow the WWDC talk to learn about the MultipeerConnectivity framework. After many false starts, the browser(s) show the peers, and invitations get issued. But when I press "Accept" on the peer device, the browser keeps showing "Connecting" without end. I thought that the MCBrowserViewController took care of the logic and I could relax until the browser's user pressed Cancel or Done, and the delegate method fired. I bet it's something obvious, but it's eluding me. Here's what I hope is the relevant code. I have it in the AppDelegate. NSLog statements in the various delegate

Google play game services invitations get lost

家住魔仙堡 提交于 2019-12-01 04:53:27
问题 I am using the new Google Play Game Services to develop my game on Android and I am now trying to include the invitation system. Have have 3 Google+ accounts that I use to try the invitations with 2 Android devices and 1 Android emulator. My problem is that the invitations are not always received when they are sent. Sometimes it works fast and perfectly, sometimes it won't work. Just cancelling the invitation and trying again can change the result. Here a 3 tests I did just to make it clearer

Multipeer Connectivity: getting an invitation accepted (using built-in browser VC)

拥有回忆 提交于 2019-12-01 03:56:58
问题 I'm trying to follow the WWDC talk to learn about the MultipeerConnectivity framework. After many false starts, the browser(s) show the peers, and invitations get issued. But when I press "Accept" on the peer device, the browser keeps showing "Connecting" without end. I thought that the MCBrowserViewController took care of the logic and I could relax until the browser's user pressed Cancel or Done, and the delegate method fired. I bet it's something obvious, but it's eluding me. Here's what I

OnInvitationReceivedListener does not fire reliably (if at all) - Google Play Game Services Button Clicker

自闭症网瘾萝莉.ら 提交于 2019-12-01 01:42:52
In trying out the button clicker demo of the Play Game Services, I have not had any luck (ok, 1 time out of hundreds) of getting the OnInvitationReceivedListener to fire. I have looked here stackoverflow answer 1 and here stackoverflow answer 2 , and have made sure to use test accounts that are part of my inner circles. (family good enough?) In testing: I have tried sending the invitation prior to logging in the other user (I Have never gotten the gameHelper onConnected(Bundle hintConnection) to have a non null value). I have tried sending the invitation after both accounts are logged in. (1