Glscene Ugly Texture with Materiallib
问题 I am using GLScene in my delphi project. I add some freeform on my scene (for example tooth). in the past I don't use material libs. I add my texture via the material property directrly of the freeform. Now I have to use materiallibs because I want to use some shader. But if I add a materiallib to my free from I get a ugly result from it. You can see the effect on this picture Where is my mistake? Thanks for any answer or tip 回答1: Apparently the texture is not active. Did you enable it in the