gamecontroller

How do I use Apple's GameController framework from a macOS Command Line Tool?

十年热恋 提交于 2021-02-07 13:56:17
问题 I'm trying to get the following code to work as a macOS command line tool. It is important that this not be a Cocoa app, so that is not an option. This same code works perfectly in the same project with a Cocoa App target and detects a compatible controller, but when run as a Command Line Tool target, nothing happens and the API shows no controllers connected. Obviously, some of it is contrived... it's just the simplest I could boil it down to and have some indication of things happening when

iOS Swift Interrupt Keyboard Events

泄露秘密 提交于 2019-12-21 05:30:08
问题 I have problem to intercept keyboard events. I have connected my iOS with SteelSeries Free (gamepad controller) which when connected to iOS will be detected as a Bluetooth Keyboard. This is tested when I open Notes, any button presses in the gamepad will write a letter. I need to intercept this button presses and run my own functions but unfortunately I am unable to do so. I've been trying to use GCController but apparently it is not detected as Game Controller object. When I print the count,

BLE and Bluetooth gamepad options for Oculus

ぃ、小莉子 提交于 2019-12-11 17:49:33
问题 I'm planning to build a mobile app that sends over BLE a joystick commands with HID over GATT. Does Oculus external gamepad option will be able to connect to it? or it works only with Bluetooth?? therefore BLE won't work? I would appreciate if you could point me to similar examples. Thanks 回答1: Yes you can use HID over GATT with BLE to control Oculus. At least last time I tried the game Smash Hit with a standard BLE mouse the mouse button did the same thing as the oculus built in button. 回答2:

Keeping the game paused after app become active?

余生长醉 提交于 2019-12-05 10:41:43
问题 It is my first post on this forum and I apologize in advance if I am doing something not in the right way ! :) I am making an iphone game with Swift & SpriteKit and I am currently facing a problem. When my app is going to background it calls a function pause (cf. below) but it automatically unpause when the game resumes. I have seen this very interesting post : Spritekit - Keep the game paused when didBecomeActive (and How to keep SpriteKit scene paused when app becomes active?) but I am

Keeping the game paused after app become active?

≡放荡痞女 提交于 2019-12-03 21:53:34
It is my first post on this forum and I apologize in advance if I am doing something not in the right way ! :) I am making an iphone game with Swift & SpriteKit and I am currently facing a problem. When my app is going to background it calls a function pause (cf. below) but it automatically unpause when the game resumes. I have seen this very interesting post : Spritekit - Keep the game paused when didBecomeActive (and How to keep SpriteKit scene paused when app becomes active? ) but I am stuck. I don't know how to implement the new SKView class as my View is configured as shown in the below

iOS Swift Interrupt Keyboard Events

时光总嘲笑我的痴心妄想 提交于 2019-12-03 16:21:15
I have problem to intercept keyboard events. I have connected my iOS with SteelSeries Free (gamepad controller) which when connected to iOS will be detected as a Bluetooth Keyboard. This is tested when I open Notes, any button presses in the gamepad will write a letter. I need to intercept this button presses and run my own functions but unfortunately I am unable to do so. I've been trying to use GCController but apparently it is not detected as Game Controller object. When I print the count, it shows as 0. My code below. let gameControllers = GCController.controllers() as! [GCController]