After using the threeBSP method, the created spheres are not smooth
问题 I'm trying to change the number of segments of the sphere, but I can't cut it if I have reached the 45 limit, and there's no other way to make the sphere a little smoother. var result; var sphereG = new THREE.SphereGeometry( 115, 45, 45 ); var sphereM = new THREE.MeshPhongMaterial({color:"#fff"} ); var sphere = new THREE.Mesh(sphereG,sphereM); var polyhedronG = new THREE.Geometry(); polyhedronG.vertices.push( new THREE.Vector3(-200,200,-200), //A 0 new THREE.Vector3(-200,-200,200), //B 1 new