Anti-Aliasing issue with MSAA, drawing CSG with depth and FBO
问题 I have reimplemented OpenCSG for modern OpenGL version. PixelFormatAttributes: NSOpenGLPFAColorSize , 24 , NSOpenGLPFAAlphaSize , 8 , NSOpenGLPFADepthSize , 32 , NSOpenGLPFAStencilSize , 8 , NSOpenGLPFAAccelerated , NSOpenGLPFADoubleBuffer , NSOpenGLPFASupersample , NSOpenGLPFASampleBuffers, 1 , NSOpenGLPFASamples , 4 , FBO specs: (tried render to FBO with multisample, but lines getting more strong and visible, look on screenshot at bottom) - created texture with power of 2, GL_RGBA (tried GL