问题
I'm trying to change the number of segments of the sphere, but I can't cut it if I have reached the 45 limit, and there's no other way to make the sphere a little smoother.
var result;
var sphereG = new THREE.SphereGeometry( 115, 45, 45 );
var sphereM = new THREE.MeshPhongMaterial({color:"#fff"} );
var sphere = new THREE.Mesh(sphereG,sphereM);
var polyhedronG = new THREE.Geometry();
polyhedronG.vertices.push(
new THREE.Vector3(-200,200,-200), //A 0
new THREE.Vector3(-200,-200,200), //B 1
new THREE.Vector3(200,-200,-200), //D 2
new THREE.Vector3(-1,-1,-1) //O 3
);
polyhedronG.faces.push(
new THREE.Face3( 0, 1, 2 ),
new THREE.Face3( 0, 2, 3 ),
new THREE.Face3( 0, 3, 1 ),
new THREE.Face3( 3, 2, 1 )
);
var polyhedronM = new THREE.MeshPhongMaterial( {
color:"#E8FBFF",
side:THREE.DoubleSide,
transparent:true,
opacity:0.1
});
var polyhedron = new THREE.Mesh(polyhedronG,polyhedronM);
var boxBSP = new ThreeBSP(polyhedron);
var sphereBSP = new ThreeBSP(sphere);
var resultBSP = sphereBSP.subtract(boxBSP);
result = resultBSP.toMesh();
result.material=new THREE.MeshPhongMaterial({color:'#fff'});
回答1:
computeVertexNormals() should do what you want:
result = resultBSP.toMesh();
result.material=new THREE.MeshPhongMaterial({color:'#fff'});
result.geometry.computeVertexNormals();
See the code snippet:
For the right mesh computeVertexNormals()
was called and for the left mesh it was not called.
(function onLoad() {
var container, camera, scene, renderer, controls;
init();
animate();
function createModel() {
var sphereG = new THREE.SphereGeometry( 115, 45, 45 );
var sphere = new THREE.Mesh(sphereG);
var polyhedronG = new THREE.Geometry();
polyhedronG.vertices.push(
new THREE.Vector3(-200,200,-200), //A 0
new THREE.Vector3(-200,-200,200), //B 1
new THREE.Vector3(200,-200,-200), //D 2
new THREE.Vector3(-1,-1,-1) //O 3
);
polyhedronG.faces.push(
new THREE.Face3( 0, 1, 2 ),
new THREE.Face3( 0, 2, 3 ),
new THREE.Face3( 0, 3, 1 ),
new THREE.Face3( 3, 2, 1 )
);
var polyhedronM = new THREE.MeshPhongMaterial( {
color:"#E8FBFF",
side:THREE.DoubleSide,
transparent:true,
opacity:0.1
});
var polyhedron = new THREE.Mesh(polyhedronG,polyhedronM);
var boxBSP = new ThreeBSP(polyhedron);
var sphereBSP = new ThreeBSP(sphere);
var resultBSP1 = sphereBSP.subtract(boxBSP);
var resultMesh1 = resultBSP1.toMesh();
resultMesh1.material=new THREE.MeshPhongMaterial({color:'#ff8080'});
resultMesh1.position.x = 100
var resultBSP2 = sphereBSP.subtract(boxBSP);
var resultMesh2 = resultBSP2.toMesh();
resultMesh2.material=new THREE.MeshPhongMaterial({color:'#ff8080'});
resultMesh2.position.x = -100
resultMesh2.geometry.computeVertexNormals();
scene.add(resultMesh1);
scene.add(resultMesh2);
}
function init() {
container = document.getElementById('container');
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
container.appendChild(renderer.domElement);
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, -400, -150);
scene.add(camera);
resize();
window.onresize = resize;
var ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
directionalLight.position.x = -1;
directionalLight.position.y = 0;
directionalLight.position.z = -2;
scene.add( directionalLight );
controls = new THREE.OrbitControls(camera, renderer.domElement);
createModel();
}
function resize() {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
})();
<script src="https://rawcdn.githack.com/mrdoob/three.js/r124/build/three.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r124/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawgit.com/Wilt/ThreeCSG/develop/ThreeCSG.js"></script>
<div id="container"></div>
来源:https://stackoverflow.com/questions/48016546/after-using-the-threebsp-method-the-created-spheres-are-not-smooth