Including textures when exporting from Blender to COLLADA/.dae format for use in SceneKit
I am able to export meshes created in Blender for use in SceneKit by using the COLLADA/.dae format - however no textures show up on iOS device. Also, Preview on OS X won't open any COLLADA file exported from Blender - yet the sidebar preview does show the mesh. What are the options needed at export to make this work? FlippinFun Create a scnassets folder first (not required but useful) Create a folder on your desktop and give it an extension of ".scnassets" Put your collada(.dae) file along with any textures you will be using in it. Drag the folder into your project and save as copy like usual.