base-sdk

Get “iPhone 3.0” for the base SDK in Xcode?

醉酒当歌 提交于 2020-01-16 02:04:09
问题 I just finish my iPhone game using cocos2d, and I want to submit it to Apple. I've read this article: Building Your App for Distribution, and they say: 4 If necessary, adjust the base SDK for the device you want to deploy to. (e.g. iPhone Device 3.0, or whatever minimum version you want to build for.) I want to put "iPhone 3.0" for the minimum version, but in Xcode I have only the choice of "iPhone 3.2"... Where and how can I get the iPhone 3.0 for Xcode? (I have Xcode 3.2.3) Thanks! 回答1: In

How do I use the ios 4.2 base sdk using Xcode 4.2?

北城以北 提交于 2019-12-22 06:45:00
问题 How do I use the ios 4.2 base sdk using Xcode 4.2? I own a iPhone 4s and an iTouch which has has ios 4.2 on it. After upgrading Xcode to 4.2 to work with my iPhone 4s, I can't use Xcode with my iTouch anymore. How do I setup Xcode to work my iTouch on 4.2 and my iPhone on ios5? Also I tried setting the base sdk by selecting other but there is nothing else in the list, all I get is a dialog window that I can manually type in. Do I need to add an option there? Thanks. 回答1: Xcode 4.2 comes with

What's the real difference between Base SDK and Deployment Target or Deployment OS Version?

最后都变了- 提交于 2019-12-10 01:43:01
问题 Want to make sure I got that right: Base SDK = What you're building against. If it's set to 4.1, then you build against the 4.1 SDK. Deployment OS Version / Deployment Target = The lower end, or the oldest platform your app is aimed to support. If different than Base SDK or the SDK you build against, then you must do conditional checks so that older OS versions won't see a crash when your app calls something of newer ones, up to the Base SDK. Is that correct? 回答1: Yes, that's correct To the

How do I use the ios 4.2 base sdk using Xcode 4.2?

孤者浪人 提交于 2019-12-05 10:53:51
How do I use the ios 4.2 base sdk using Xcode 4.2? I own a iPhone 4s and an iTouch which has has ios 4.2 on it. After upgrading Xcode to 4.2 to work with my iPhone 4s, I can't use Xcode with my iTouch anymore. How do I setup Xcode to work my iTouch on 4.2 and my iPhone on ios5? Also I tried setting the base sdk by selecting other but there is nothing else in the list, all I get is a dialog window that I can manually type in. Do I need to add an option there? Thanks. Xcode 4.2 comes with device support for iOS 4.2+ already installed. You don't want to change the base SDK, you need to change the

Xcode iPhone - Base SDK, Active SDK difference?

寵の児 提交于 2019-12-04 18:33:32
问题 What's the difference between the "Base SDK for all configurations" and the "Active SDK" in Xcode? 回答1: The "Active SDK" value is effectively a build-time override of your "Base SDK" value, and determines which version of the SDK is used to build your application. In general, you should build your application against the latest stable SDK (at the moment, that's the non-beta 3.0 SDK), and set your "iPhone OS Deployment Target" to the version of the oldest device you intend to support (e.g. 2.2

Xcode 9: how to install ios 10 sdk

北城余情 提交于 2019-12-03 17:09:39
问题 Given the fact that currently Xcode 9 is beta and the main interest today is getting knowledge of iOS 11 the question is admittedly odd... Is there a way to target iOS 10 as base sdk while working in Xcode 9 beta? Is there need for Apple to package the SDK for Xcode 9 the same way they do for previous OS's in Xc8? Why would one want this? a) The first thing that comes to mind is to use Xcode 9 nice new refactoring tools on a project that involves code that needs changes from iOS 10 to 11, but

Xcode iPhone - Base SDK, Active SDK difference?

此生再无相见时 提交于 2019-12-03 12:13:31
What's the difference between the "Base SDK for all configurations" and the "Active SDK" in Xcode? The "Active SDK" value is effectively a build-time override of your "Base SDK" value, and determines which version of the SDK is used to build your application. In general, you should build your application against the latest stable SDK (at the moment, that's the non-beta 3.0 SDK), and set your "iPhone OS Deployment Target" to the version of the oldest device you intend to support (e.g. 2.2.1). 来源: https://stackoverflow.com/questions/1109609/xcode-iphone-base-sdk-active-sdk-difference

Xcode 9: how to install ios 10 sdk

旧街凉风 提交于 2019-12-03 06:02:27
Given the fact that currently Xcode 9 is beta and the main interest today is getting knowledge of iOS 11 the question is admittedly odd... Is there a way to target iOS 10 as base sdk while working in Xcode 9 beta? Is there need for Apple to package the SDK for Xcode 9 the same way they do for previous OS's in Xc8? Why would one want this? a) The first thing that comes to mind is to use Xcode 9 nice new refactoring tools on a project that involves code that needs changes from iOS 10 to 11, but has currently to run on iOS 10. b) the sake of experimenting.. Using this and this I was able to