arrows

Can someone explain to me why the app function of ArrowApply makes them as powerful as monads?

两盒软妹~` 提交于 2019-11-28 06:20:59
So I'll break my question into 4 parts, but first some background: I feel relatively comfortable with Monads, but not very comfortable with Arrows. I suppose the main problem I have with them is, I don't see what they are useful for. Whether formally correct or not, I understand Monads to be a tool that allows us to introduce side effects from computation. As they generalize program fragments from pure values to values boxed with other actions. From my shotgun "read all the papers" approach to learning about arrows, I've come across two conflicting viewpoints: A. Arrows are more powerful than

Pikachoose/Fancybox Integration - navigation arrows on the lightbox

非 Y 不嫁゛ 提交于 2019-11-28 01:58:00
I'm using the Fancybox integration with Pikachoose as explained here: http://www.pikachoose.com/how-to-fancybox/ I'm trying to get the lightbox to display next and previous arrows but not on the pikachoose stage and I'm having a bit of trouble. I tried to add the options of showNavArrows: true in the fancybox section of the script but it wouldn't work. So then I tried the nav options on pikachoose to display using this: {text: {previous: "Previous", next: "Next" }} but I keep getting an error, possibly my syntax isn't going in the right place? Can someone help please? this is the code I'm

Odd ghc error message, “My brain just exploded”?

余生长醉 提交于 2019-11-27 22:00:29
When I try to pattern-match a GADT in an proc syntax (with Netwire and Vinyl): sceneRoot = proc inputs -> do let (Identity camera :& Identity children) = inputs returnA -< (<*>) (map (rGet draw) children) . pure I get the (rather odd) compiler error, from ghc-7.6.3 My brain just exploded I can't handle pattern bindings for existential or GADT data constructors. Instead, use a case-expression, or do-notation, to unpack the constructor. In the pattern: Identity cam :& Identity childs I get a similar error when I put the pattern in the proc (...) pattern. Why is this? Is it unsound, or just

Understanding Arrows in Haskell

耗尽温柔 提交于 2019-11-27 09:16:47
问题 I've been trying to get a grip on arrows since they're the basis of most FRP implementations. I think I understand the basic idea - they're related to monads but store static information at each bind operator so you can walk through a chain of arrows and look at the static information without having to evaluate the whole arrow. But I get lost at the point where we start discussing first, second, and swap. What do 2-tuples have to do with arrows? Tutorials present the tuple stuff as if it were

Monads vs. Arrows

血红的双手。 提交于 2019-11-27 09:00:21
问题 I'm broadly familiar with the concepts of monads and arrows as used in functional programming. I also understand that they can be used to solve similar kinds of problems. However, I'm still a bit confused about how to select which one to use in any given situation. When should I use monads and when should I use arrows? 回答1: There are two excellent papers by Lindley, Wadler & Yallop (discussed at LTU here). The most important thing to understand is that there are more things which are arrows

Kleisli Arrow in Netwire 5?

不想你离开。 提交于 2019-11-27 08:06:12
问题 I am trying to create a game using Haskell + Netwire 5 (+ SDL). Now I am working on the output part, where I would like to create wires that read in some game state and output the SDL surfaces to be blitted on screen. However, the problem is that SDL surfaces are contained in IO monad, so any function that creates such surfaces must have type a -> IO b . Of course, arr does not construct a Wire from a -> m b . However, since the type signature of a wire is (Monad m, Monoid e) => Wire s e m a

Odd ghc error message, “My brain just exploded”?

拜拜、爱过 提交于 2019-11-26 23:06:59
问题 When I try to pattern-match a GADT in an proc syntax (with Netwire and Vinyl): sceneRoot = proc inputs -> do let (Identity camera :& Identity children) = inputs returnA -< (<*>) (map (rGet draw) children) . pure I get the (rather odd) compiler error, from ghc-7.6.3 My brain just exploded I can't handle pattern bindings for existential or GADT data constructors. Instead, use a case-expression, or do-notation, to unpack the constructor. In the pattern: Identity cam :& Identity childs I get a

Pikachoose/Fancybox Integration - navigation arrows on the lightbox

谁都会走 提交于 2019-11-26 22:03:31
问题 I'm using the Fancybox integration with Pikachoose as explained here: http://www.pikachoose.com/how-to-fancybox/ I'm trying to get the lightbox to display next and previous arrows but not on the pikachoose stage and I'm having a bit of trouble. I tried to add the options of showNavArrows: true in the fancybox section of the script but it wouldn't work. So then I tried the nav options on pikachoose to display using this: {text: {previous: "Previous", next: "Next" }} but I keep getting an error