arrows

Adding arrows to scrollbar

拥有回忆 提交于 2019-11-29 08:50:12
问题 I'm trying to add arrows to the x and y axes of the scrollbar, here's my scrollbar: http://jsfiddle.net/Nk3NH/ And I want this arrow(image) for the two axes: http://i.imgur.com/ygGobeC.png I'm looking for the code that add the arrows like that and not up and down. 回答1: I've been playing around with it for you. First I set the buttons to be 10px x 10px to make it easier, and created 4 10 by 10 arrows pointing left, right, up and down. Then I set the background-size to be 100%, to scale it

How to draw a nice arrow in ggplot2

爱⌒轻易说出口 提交于 2019-11-29 05:30:11
问题 I am creating a ggplot chart where I want to have some arrows between two points. The main task is easily done with geom_line(arrow = arrow()) . However, I want to have some "beautiful" thick arrows. Resizing the arrow via size= doesn't help since it messes up the head of the arrow completely. I illustrate my Problems: Create some sample data and a plot: NAME <- c("A", "A", "B", "B", "C", "C") YEAR <- c(2016, 2011, 2016, 2011, 2016, 2011) YEAR <- as.factor(YEAR) VALUE <- c(1, 4, 1, 5, 2, 8)

How does ArrowLoop work? Also, mfix?

左心房为你撑大大i 提交于 2019-11-28 18:55:53
问题 I'm fairly comfortable now with the rest of the arrow machinery, but I don't get how loop works. It seems magical to me, and that's bad for my understanding. I also have trouble understanding mfix. When I look at a piece of code that uses rec in a proc or do block, I get confused. With regular monadic or arrow code, I can step through the computation and keep an operational picture of what's going on in my head. When I get to rec , I don't know what picture to keep! I get stuck, and I can't

Useful operations on free arrows

送分小仙女□ 提交于 2019-11-28 17:28:48
We know free monads are useful, and packages like Operational make it easy to define new monads by only caring about the application-specific effects, not the monadic structure itself. We can easily define "free arrows" analogous to how free monads are defined: {-# LANGUAGE GADTs #-} module FreeA ( FreeA, effect ) where import Prelude hiding ((.), id) import Control.Category import Control.Arrow import Control.Applicative import Data.Monoid data FreeA eff a b where Pure :: (a -> b) -> FreeA eff a b Effect :: eff a b -> FreeA eff a b Seq :: FreeA eff a b -> FreeA eff b c -> FreeA eff a c Par ::

Understanding Arrows in Haskell

谁说我不能喝 提交于 2019-11-28 15:38:54
I've been trying to get a grip on arrows since they're the basis of most FRP implementations. I think I understand the basic idea - they're related to monads but store static information at each bind operator so you can walk through a chain of arrows and look at the static information without having to evaluate the whole arrow. But I get lost at the point where we start discussing first, second, and swap. What do 2-tuples have to do with arrows? Tutorials present the tuple stuff as if it were an obvious next step, but I'm not really seeing the connection. For that matter, what does the arrow

Monads vs. Arrows

痴心易碎 提交于 2019-11-28 15:07:34
I'm broadly familiar with the concepts of monads and arrows as used in functional programming. I also understand that they can be used to solve similar kinds of problems. However, I'm still a bit confused about how to select which one to use in any given situation. When should I use monads and when should I use arrows? sclv There are two excellent papers by Lindley, Wadler & Yallop (discussed at LTU here ). The most important thing to understand is that there are more things which are arrows than there are things which are monads. Conversely, monads are strictly more powerful than arrows (the

Kleisli Arrow in Netwire 5?

淺唱寂寞╮ 提交于 2019-11-28 14:06:00
I am trying to create a game using Haskell + Netwire 5 (+ SDL). Now I am working on the output part, where I would like to create wires that read in some game state and output the SDL surfaces to be blitted on screen. However, the problem is that SDL surfaces are contained in IO monad, so any function that creates such surfaces must have type a -> IO b . Of course, arr does not construct a Wire from a -> m b . However, since the type signature of a wire is (Monad m, Monoid e) => Wire s e m a b , it looks quite like a Kleisi Arrow, but I cannot find a suitable constructor for making such a wire

What are arrows, and how can I use them?

妖精的绣舞 提交于 2019-11-28 13:29:34
问题 I tried to learn the meaning of arrows , but I didn't understand them. I used the Wikibooks tutorial. I think Wikibook's problem is mainly that it seems to be written for somebody who already understands the topic. Can somebody explain what arrows are and how I can use them? 回答1: I don't know a tutorial, but I think it's easiest to understand arrows if you look at some concrete examples. The biggest problem I had learning how to use arrows was that none of the tutorials or examples actually

How to code an arrow using css

心不动则不痛 提交于 2019-11-28 10:11:53
问题 Hi guys I'm trying to code an arrow like this in css, I'e viewed examples on codepen, but now I'm thinking whether it is actually possible? 回答1: For arrow and lines i have use border .content { margin-top: 30px; position: relative; border: 2px solid black; border-bottom: 2px; border-radius: 5px; width: 200px; height: 40px; } .content:before, .content:after, .center:before { content: ''; width: 0; height: 0; border-width: 8px 8px; border-color: #000 transparent transparent transparent; border

JavaFX line/curve with arrow head

久未见 提交于 2019-11-28 07:01:32
I'm creating a graph in JavaFX which is supposed to be connected by directed edges. Best would be a bicubic curve. Does anyone know how to do add the arrow heads? The arrow heads should of course be rotated depending on the end of the curve. Here's a simple example without the arrows: import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.CubicCurve; import javafx.scene.shape.Rectangle; import javafx.stage.Stage; public class BasicConnection extends Application { public static void main(String[]