android-build

Any service for testing Android applications on multiple Hardware devices?

空扰寡人 提交于 2019-12-19 03:22:31
问题 I have developed a android application which I want to test on multiple devices before I release in market. Is there any service provider online who will test the application on as many android devices as possible and give me the test results like the performance, bugs etc. Any kind of helpful details in this regards is appreciated. Thank you for your time. 回答1: See http://www.perfectomobile.com/portal/cms/Services/android 来源: https://stackoverflow.com/questions/6352748/any-service-for

Using Gradle with an existing Android project

社会主义新天地 提交于 2019-12-18 18:54:15
问题 I have an existing Android project with the following structure: - ProjectName -- AndroidManifest.xml -- local.properties -- project.properties -- assets -- libs (containing all jars) -- modules (containing all library projects my project depends on) -- res -- src ---- com/namespace/projectname (all my classes including main activity are here) I haven't been using any specific build system to build my project other than the one provided by default with the Android Studio IDE (though the

Error Building Project in Android Studio "Error: No resource found that matches the given name (at ____ with value '@drawable/<name>')

我是研究僧i 提交于 2019-12-18 14:49:18
问题 I've searched all over Google, stackoverflow and other android programming websites, many have suggestions for people who have misplaced files from one folder to another and so forth.. But none that illustrate the problem I'm facing. It's not a corrupt file as in the case here as I tried this with no success. The error I'm facing is similar though: [debug] C:\Users\Name\AppData\Local\Temp\android_manifest_copy6264790980678653632tmp\AndroidManifest.xml:11: error: Error: No resource found that

Gerrit googleplay publisher plugin credentials has not been configured correctly

跟風遠走 提交于 2019-12-18 13:29:30
问题 I use gerrit with Google Play Android Publisher Plugin the way it described in plugin tutorial on the plugin page. .apk is signed and if I upload it via google play gui it uploads well. When I try to upload it using gerrit i get en error. Log below: Upload failed: The Google Service Account credential 'GooglePlayAPICredentials' has not been configured correctly. Update the credential, ensuring that the required data have been entered, then try again - No changes have been applied to the

How to solve Android Libraries custom attributes and package name remapping during build?

柔情痞子 提交于 2019-12-18 12:38:51
问题 Over time our Android project has expanded a great deal, and these days we are creating multiple branded APKs from the same source tree. This has become challenging due to the package naming requirements of Android. We have all of our shared code in an Android Library project, which is included in the main application project. Plus we have Android library 'overlays' for branded resources that get applied for each brand. When we want to build a brand, we include a few extra properties for that

Difference between eng and user-debug build in Android

拟墨画扇 提交于 2019-12-18 10:33:31
问题 I would like to know the difference between the two build_flavor 's viz. eng & user-debug The difference between eng and user build flavors is quiet evident. But eng and user-debug is confusing me somewhat. What are the additional Debug facilities provided in eng that are not present in user-debug? For eg. If I take only the Kernel being built: Will the Debugging levels differ for the eng and user-debug builds? I am facing an issue where the user-debug build is booting up on the android phone

instant run java.lang.OutOfMemoryError: GC overhead limit exceeded

雨燕双飞 提交于 2019-12-17 23:34:41
问题 I have upgraded to Android Studio 2.1 and I got this error while I am trying to build & run my corporate big project: Execution failed for task ':app:transformClassesWithDexForMyAppDebug'. com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: java.lang.OutOfMemoryError: GC overhead limit exceeded I have searched through the forum and disabled instant run, also write to my build.gradle: dexOptions {

While making build in Cordova using cmd

隐身守侯 提交于 2019-12-17 20:42:38
问题 While making build using Cordova by cdm it is sending this error **Starting a new Gradle Daemon for this build (subsequent builds will be faster). FAILURE: Build failed with an exception. What went wrong: Unable to start the daemon process. This problem might be caused by incorrect configuration of the daemon. For example, an unrecognized jvm option is used. Please refer to the user guide chapter on the daemon at https://docs.gradle.org/ 2.14.1/userguide/gradle_daemon.html Please read the

Bulk Publishing of Android Apps

只愿长相守 提交于 2019-12-17 18:20:38
问题 We have several apps that will be very similar in layout and code. The only difference is we will be switching out graphical elements, and making changes to a single constants file and strings file. Of course, theres several problems with this -- the first being namespace. Having an app with the same namespace will overwrite any other apps. What are some suggestions to doing this? Currently our namesapce is: com.company.appname I figured I could do: com.company.appname.appversion I've seen

aar support in Android.mk

我的未来我决定 提交于 2019-12-17 17:58:13
问题 I am doing android custom ROM development now. the build system of aosp is based on Android.mk, But I want to include some aar libraries, is it possible to include aar libaries in Android.mk ? 回答1: You should add following blocks into your Android.mk LOCAL_STATIC_JAVA_AAR_LIBRARIES:= <aar alias> . . . include $(BUILD_PACKAGE) include $(CLEAR_VARS) LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES := <aar alias>:libs/<lib file>.aar include $(BUILD_MULTI_PREBUILT) Please also be aware of satisfy