time-based simulation with actors model
问题 we have a single threaded application that simulates the interaction of a hundred of thousands of objects over time with the shared memory model. obviously, it suffers from its inability to scale over multi CPU hardware. after reading a little about agent based modeling and functional programming/actor model I was considering a rewrite with the message-passing paradigm. the idea is very simple - each object will be an actor and their interactions will be messages so that the simulation could