UIAlertView fails to show and results in “EXC_BAD_ACCESS” error

旧城冷巷雨未停 提交于 2019-12-01 20:52:49

i had an issue like this ...i was calling uiAlertView from a background thread ....call it from the main thread

Objects returned from convenience constructors are already set to autorelease. While you declared a pointer to "message", the "message" object itself doesn't belong to you, since you used the @"string" convenience constructor to create the NSString object. Thus, you don't need to release it.

When you release it manually, it then gets released too many times (once manually, and once when the autorelease process rolls around) and throws the error.

Here's some additional information from Apple:

http://developer.apple.com/documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmPractical.html

Good rule of thumb: unless you use one of the alloc or init or copy methods to create an object (or if you retain the object yourself) you don't need to release it, but can rely on the method that actually created it to do that work for you.

Try it with NSZombieEnabled = YES.

  • Go into the Info of you Executable.
  • Click on the Arguments tab.
  • Click + on "Variables to be set in the environment."
  • Type NSZombieEnable and YES.

When the memory is released that has already been released, NSZombie will display the address, then you can use Instruments to find the actual object. Corbin's Treehouse has a good overview of how to do this: Instruments on Leopard: How to debug those random crashes in your Cocoa app

Sean is right - you don't need to call [message release] here, because you're never actually retaining the message object.

Instead of just saying message = @"string", you need to say message = [NSString stringWithString:@"string"]; To be completely honest I'm not sure why (maybe someone can comment and I can improve this post!) but that should do the trick.

I had the same problem here with a UIAlertView, in my case, I had another class implementing the alert, and, from another one I was calling a static method. Like the following:

ClassA

...

doSomething {
 ... some stuff ...

 [MyAlertView showAlert];

 ... some other stuff...

}

What I suspect is that, as the alertview is shown asynchronously when I clicked the button the object was already released.

To verify that, I changed the code to instantiate the alert and not release it. And everythong worked.

My final solution was to declare a variable in the parent view, and deallocate it with the other variables when the view is deallocated.

This could case due to updating UIKit from background thread

I solved it like this

UIAlertView *alertMSG = [[UIAlertView alloc] initWithTitle:nil
                        message:@"Your mnessage here"
                        delegate:self
                        cancelButtonTitle:@"Title here"
                        otherButtonTitles: nil];

    [[NSOperationQueue mainQueue] addOperationWithBlock:^{
         [alertMSG show];
    }];
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