问题
I have been toying with this piece of code:
QGraphicsLineItem * anotherLine = this->addLine(50,50, 100, 100);
qDebug() << anotherLine->scenePos();
QGraphicsLineItem * anotherLine2 = this->addLine(80,10, 300, 300);
qDebug() << anotherLine2->scenePos();
Where the this
pointer refers to a QGraphicsScene
. In both cases, I get QPointF(0,0)
for both output.
From reading the document, I thought scenePos()
is supposed to return the position of the line within the scene, not where it is within its local coordinate system. What am I doing wrong?
回答1:
After reading the QT 4.5 documentation carefully on addLine, I realize what I have been doing wrong. According to the doc:
Note that the item's geometry is provided in item coordinates, and its position is initialized to (0, 0)
So if I specify addLine(50,50, 100, 100), I am actually modifying its local item coordinate. The assumption I made that it will be treated as a scene coordinate is wrong or unfounded. What I should be doing is this
// Create a line of length 100
QGraphicsItem * anotherLine = addLine(0,0, 100, 100);
// move it to where I want it to be within the scene
anotherLine->setPos(50,50);
So if I am adding a line by drawing within the scene, I need to reset its centre to (0,0) then use setPos() to move it to where I want it to be in the scene.
Hope this helps anyone who stumble upon the same problem.
来源:https://stackoverflow.com/questions/1151849/why-does-qgraphicsitemscenepos-keep-returning-0-0