问题
I am using a library with a method where I call a method that takes an event class and a consumer to call when the event fires. This method returns a void. I need to call the method again in the consumer then in that consumer call it again etc. (a lot of times). How can I put this in a for loop to avoid typing out this method loads of times? Code:
ShurikenBot.getInstance().getEventWaiter().waitForEvent(MessageReactionAddEvent.class,
t -> t.getMessageId().equals(m.getId()) && event.getAuthor().getId().equals(t.getMember().getUser().getId())
&& t.getReaction().getReactionEmote().getName().equals("\u25B6"),
t ->
t.getChannel().getMessageById(t.getMessageId()).queue(msg -> {
System.out.println("yes");
// i want to call waitForEvent() again here
msg.editMessage(builder.setTitle("Shuriken Tutorial - Step 2").setImage("https://i.615283.net/u/47794c.jpg").build()).queue();
t.getReaction().removeReaction(t.getUser()).queue();
}));
回答1:
Instead of using the EventWaiter you could create a State-Machine using a generic event listener.
public StateMachine extends ListenerAdapter {
private final long messageId;
private final long userId;
private final String emoji;
private int state = 0;
public StateMachine(...) {...}
@Override
public void onMessageReactionAdd(MessageReactionAddEvent event) {
if (event.getMessageIdLong() != messageId) return;
if (event.getUser().getIdLong() != userId) return;
if (!event.getReactionEmote().getName().equals(emoji)) return;
switch (state) {
case 0:
System.out.println("yes");
event.getChannel().editMessageById(messageId, ...).queue();
event.getReaction().removeReaction(event.getUser()).queue();
state = 1;
break;
case 1:
System.out.println("This is the next awaited event");
// do something here...
break;
}
}
}
Then you can define a final state in which you remove the event listener again.
来源:https://stackoverflow.com/questions/56692854/repetitive-consumer-for-loop