问题
I am new to cmake. I have a project which uses dlib and opencv. They are defined as submodules which are in third_party folder. I want to link them to my main project which is 'node' with cmake but I could not achieved. I am sharing my project tree. I did with find_package(OpenCV) and target_link_libraries(recognition-node ${OPENCV_LIBS}) way but I need to compile from source without installing anything. At last, I just want to write 'cmake . && make'
.
├── CMakeLists.txt
├── node
│ ├── build.sh
│ ├── CMakeLists.txt
│ ├── configure.sh
│ ├── findfacestask.cpp
│ ├── findfacestask.h
│ ├── main.cpp
│ ├── matrixwrapper.h
│ ├── poolcontext.cpp
│ ├── poolcontext.h
│ ├── recognition.dat
│ ├── recognizefacetask.cpp
│ ├── recognizefacetask.h
│ ├── runscript
│ ├── sp.dat
│ ├── task.cpp
│ ├── task.h
│ ├── unhandledexception.cpp
│ ├── unhandledexception.h
│ ├── webcamfeed.cpp
│ ├── webcamfeed.h
│ ├── wrapper.cpp
│ └── wrapper.h
└── third_party
├── dlib
│ ├── appveyor.yml
│ ├── CMakeLists.txt
│ ├── dlib
│ ├── docs
│ ├── examples
│ ├── MANIFEST.in
│ ├── python_examples
│ ├── README.md
│ ├── setup.py
│ └── tools
└── opencv
├── 3rdparty
├── apps
├── cmake
├── CMakeLists.txt
├── CONTRIBUTING.md
├── data
├── doc
├── include
├── LICENSE
├── modules
├── platforms
├── README.md
└── samples
Content of my top CMakeLists.txt
cmake_minimum_required(VERSION 2.8.12)
set (CMAKE_CXX_STANDARD 11)
add_subdirectory(node)
add_subdirectory(third_party/dlib)
add_subdirectory(third_party/opencv)
Content of node/CMakeLists.txt
cmake_minimum_required(VERSION 2.8.12)
project(recognition-node)
set(CMAKE_AUTOMOC ON)
find_package(Qt5Widgets REQUIRED)
add_executable(recognition-node main.cpp
webcamfeed.cpp
poolcontext.cpp
unhandledexception.cpp
task.cpp
findfacestask.cpp
wrapper.cpp
recognizefacetask.cpp)
target_link_libraries(recognition-node Qt5::Widgets)
target_link_libraries(recognition-node dlib::dlib)
target_link_libraries(recognition-node opencv::core)
It gives error in 'make' stage which is :
/home/arnes/workspace/recognition-node/node/poolcontext.h:10:28: fatal error:
opencv2/core.hpp: No such file or directory
回答1:
Since you insist on keeping the opencv in your project tree
It is easier way but I just want it to do in this way.
Here is the solution that for sure works fine with your project tree that you posted in the question and with opencv-3.4.1. For simplicity I will neglect dlib
library and Qt
dependency, since you didn't have any problem with it.
Root CMakeLists.txt
should have the following content:
cmake_minimum_required(VERSION 2.8.11) # or anything higher, if you wish
project(recognition-node CXX)
add_subdirectory(node)
The CMakeLists.txt
under the node
directory should have the following content:
add_subdirectory(third_party)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -g") # or any other additional flags
# at this point you can add find_package(Qt5Widgets REQUIRED) and later link your binary against Qt5::widgets as well
add_executable(myExec main.cpp
# and put here all the other source files of your project ...
)
# for linking libs I have put additionally highgui and imgproc to check the solution against OpenCV official sample
target_link_libraries(myExec opencv_core opencv_highgui opencv_imgproc)
target_include_directories(myExec PUBLIC
third_party/opencv/modules/calib3d/include
third_party/opencv/modules/core/include
third_party/opencv/modules/cudaarithm/include
third_party/opencv/modules/cudabgsegm/include
third_party/opencv/modules/cudacodec/include
third_party/opencv/modules/cudafeatures2d/include
third_party/opencv/modules/cudafilters/include
third_party/opencv/modules/cudaimgproc/include
third_party/opencv/modules/cudalegacy/include
third_party/opencv/modules/cudaobjdetect/include
third_party/opencv/modules/cudaoptflow/include
third_party/opencv/modules/cudastereo/include
third_party/opencv/modules/cudawarping/include
third_party/opencv/modules/cudev/include
third_party/opencv/modules/dnn/include
third_party/opencv/modules/features2d/include
third_party/opencv/modules/flann/include
third_party/opencv/modules/highgui/include
third_party/opencv/modules/imgcodecs/include
third_party/opencv/modules/imgproc/include
third_party/opencv/modules/ml/include
third_party/opencv/modules/objdetect/include
third_party/opencv/modules/photo/include
third_party/opencv/modules/shape/include
third_party/opencv/modules/stitching/include
third_party/opencv/modules/superres/include
third_party/opencv/modules/ts/include
third_party/opencv/modules/video/include
third_party/opencv/modules/videoio/include
third_party/opencv/modules/videostab/include
third_party/opencv/modules/viz/include
third_party/opencv/modules/world/include
)
The CMakeLists.txt
under third_party
should contain only:
add_subdirectory(opencv)
# add_subdirectory(dlib) # if you will use dlib, of course also add dlib
The sample I used to verify the build is contours2.cpp (just copy pasted the content into main.cpp
).
However, I still think that it is a terrible idea to use this solution.
- OpenCv takes really a lot of time to compile
- you have to manually add include dirs (you can use some macro generators, but usually it looks even more ugly)
- in your build system you have a lot of targets (over 300) that you don't really need, including
install
target
So, my recommendation is: if you want, use this solution for scientific purpose, but just compile and install OpenCv system-wise (or locally, if you are not the admin) when you really need to use it.
来源:https://stackoverflow.com/questions/50422351/compile-and-link-opencv-to-my-project-in-my-main-cmakelists-txt