问题
I would like to get all frames of a Video in iOS6 into NSArray
.
I use this code:
-(void) getAllImagesFromVideo
{
imagesArray = [[NSMutableArray alloc] init];
times = [[NSMutableArray alloc] init];
for (Float64 i = 0; i < 15; i += 0.033) // For 25 fps in 15 sec of Video
{
CMTime time = CMTimeMakeWithSeconds(i, 60);
[times addObject:[NSValue valueWithCMTime:time]];
}
[imageGenerator generateCGImagesAsynchronouslyForTimes:times completionHandler:^(CMTime requestedTime, CGImageRef image, CMTime actualTime, AVAssetImageGeneratorResult result, NSError *error) {
if (result == AVAssetImageGeneratorSucceeded)
{
UIImage *generatedImage = [[UIImage alloc] initWithCGImage:image];
[imagesArray addObject:generatedImage];
}
}];
}
On iPad simulator the delay is 90~100 seconds, on iPad device, recieved Memory Warnings and finally crash.
Any idea, solution? Using another more low-level Framework/Library? C++? Is very important for me! Help me! :)
Thanks!!!
回答1:
You need to:
- use CGImageRelease as @zimmryan mentioned
- use a block of @autoreleasepool in your loop
- do not store the images in the memory, store them in your Document Directory
This is how I do it: (notice I use the sync version for extracting images, it shouldn't matter if you choose the async version)
AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:url options:nil];
AVAssetImageGenerator *generator = [[AVAssetImageGenerator alloc] initWithAsset:asset];
generator.requestedTimeToleranceAfter = kCMTimeZero;
generator.requestedTimeToleranceBefore = kCMTimeZero;
for (Float64 i = 0; i < CMTimeGetSeconds(asset.duration) * FPS ; i++){
@autoreleasepool {
CMTime time = CMTimeMake(i, FPS);
NSError *err;
CMTime actualTime;
CGImageRef image = [generator copyCGImageAtTime:time actualTime:&actualTime error:&err];
UIImage *generatedImage = [[UIImage alloc] initWithCGImage:image];
[self saveImage: generatedImage atTime:actualTime]; // Saves the image on document directory and not memory
CGImageRelease(image);
}
}
EDIT:
you should always consider using @autoreleasepool when creating alot of temporary objects (see https://developer.apple.com/library/mac/documentation/cocoa/conceptual/memorymgmt/articles/mmAutoreleasePools.html)
回答2:
Sounds like you are running into memory issues from 375 images. Try this instead, it may provide better memory management.
-(void) getAllImagesFromVideo
{
imagesArray = [[NSMutableArray alloc] initWithCapacity:375];
times = [[NSMutableArray alloc] initWithCapacity:375];
for (Float64 i = 0; i < 15; i += 0.033) // For 25 fps in 15 sec of Video
{
[times addObject:[NSValue valueWithCMTime:CMTimeMakeWithSeconds(i, 60)]];
}
[imageGenerator generateCGImagesAsynchronouslyForTimes:times completionHandler:^(CMTime requestedTime, CGImageRef image, CMTime actualTime, AVAssetImageGeneratorResult result, NSError *error) {
if (result == AVAssetImageGeneratorSucceeded)
{
[imagesArray addObject:[UIImage imageWithCGImage:image]];
CGImageRelease(image);
}
}];
}
来源:https://stackoverflow.com/questions/17436552/get-all-frames-of-video-ios-6