问题
How do I generate random numbers using Dart?
回答1:
Use Random class from dart:math
:
import 'dart:math';
main() {
var rng = new Random();
for (var i = 0; i < 10; i++) {
print(rng.nextInt(100));
}
}
This code was tested with the Dart VM and dart2js, as of the time of this writing.
回答2:
If you need cryptographically-secure random numbers (e.g. for encryption), and you're in a browser, you can use the DOM cryptography API:
int random() {
final ary = new Int32Array(1);
window.crypto.getRandomValues(ary);
return ary[0];
}
This works in Dartium, Chrome, and Firefox, but likely not in other browsers as this is an experimental API.
回答3:
Here's a snippet for generating a list of random numbers
import 'dart:math';
main() {
var rng = new Random();
var l = new List.generate(12, (_) => rng.nextInt(100));
}
This will generate a list of 12 integers from 0 to 99 (inclusive).
回答4:
You can achieve it via Random
class object random.nextInt(max)
, which is in dart:math
library. The nextInt()
method requires a max limit. The random number starts from 0
and the max limit itself is exclusive.
import 'dart:math';
Random random = new Random();
int randomNumber = random.nextInt(100); // from 0 upto 99 included
If you want to add the min limit, add the min limit to the result
int randomNumber = random.nextInt(90) + 10; // from 10 upto 99 included
回答5:
A secure random API was just added to dart:math
new Random.secure()
dart:math
Random
added asecure
constructor returning a cryptographically secure random generator which reads from the entropy source provided by the embedder for every generated random value.
which delegates to window.crypto.getRandomValues()
in the browser and to the OS (like urandom
on the server)
回答6:
Not able to comment because I just created this account, but I wanted to make sure to point out that @eggrobot78's solution works, but it is exclusive in dart so it doesn't include the last number. If you change the last line to "r = min + rnd.nextInt(max - min + 1);", then it should include the last number as well.
Explanation:
max = 5;
min = 3;
Random rnd = new Random();
r = min + rnd.nextInt(max - min);
//max - min is 2
//nextInt is exclusive so nextInt will return 0 through 1
//3 is added so the line will give a number between 3 and 4
//if you add the "+ 1" then it will return a number between 3 and 5
回答7:
An alternative solution could be using the following code DRandom. This class should be used with a seed. It provides a familiar interface to what you would expect in .NET, it was ported from mono's Random.cs. This code may not be cryptography safe and has not been statistically tested.
回答8:
Just wrote this little class for generating Normal Random numbers... it was a decent starting point for the checking I need to do. (These sets will distribute on a "bell" shaped curve.) The seed will be set randomly, but if you want to be able to re-generate a set you can just pass some specific seed and the same set will generate.
Have fun...
class RandomNormal {
num _min, _max, _sum;
int _nEle, _seed, _hLim;
Random _random;
List _rNAr;
//getter
List get randomNumberAr => _rNAr;
num _randomN() {
int r0 = _random.nextInt(_hLim);
int r1 = _random.nextInt(_hLim);
int r2 = _random.nextInt(_hLim);
int r3 = _random.nextInt(_hLim);
num rslt = _min + (r0 + r1 + r2 + r3) / 4000.0; //Add the OS back in...
_sum += rslt; //#DEBUG ONLY
return( rslt );
}
RandomNormal(this._nEle, this._min, this._max, [this._seed = null]) {
if (_seed == null ) {
Random r = new Random();
_seed = r.nextInt(1000);
}
_hLim = (_max - _min).ceil() * 1000;
_random = new Random(_seed);
_rNAr = [];
_sum = 0;//#DEBUG ONLY
h2("RandomNormal with k: ${_nEle}, Seed: ${_seed}, Min: ${_min}, Max: ${_max}");//#DEBUG ONLY
for(int n = 0; n < _nEle; n++ ){
num randomN = _randomN();
//p("randomN = ${randomN}");
LIST_add( _rNAr, randomN );
}
h3("Mean = ${_sum/_nEle}");//#DEBUG ONLY
}
}
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
new RandomNormal(1000, 80, 120);
Then you can just use it like this to check the mean of sets of 1000 nums generated between a low and high limit. The values are stored in the class so they can be accessed after instantiation.
_swarmii
回答9:
use this library http://dart.googlecode.com/svn/branches/bleeding_edge/dart/lib/math/random.dart provided a good random generator which i think will be included in the sdk soon hope it helps
回答10:
For me the easiest way is to do:
import 'dart:math';
Random rnd = new Random();
r = min + rnd.nextInt(max - min);
//where min and max should be specified.
Thanks to @adam-singer explanation in here.
回答11:
its worked for me new Random().nextInt(100); // MAX = number
it will give 0 to 99 random number
Eample::
import 'dart:math';
int MAX = 100;
print(new Random().nextInt(MAX));`
来源:https://stackoverflow.com/questions/11674820/how-do-i-generate-random-numbers-in-dart