问题
The problem
I need to produce the same (pseudo) random number sequence on different machines and compilers. If I use the same kernel, it seems that the implementetion of mersenne twister (MT) in g++ works well: regardless if I compile my program on a newer machine, with g++ 4.9 or 4.7, I get the same random numbers. But I get different ones if I use older kernel or if I change to Visual Studio's compiler. That's ok, because there's no gurantee that mersenne_twister_engine::seed
sets the internal state to the same over different compilers.
What I've already tried
I tought that applying operator<<
on the generator produces a unique result that can be used to set the generators on other machines with the operator>>
, but in case of mt19937
, it seems it is not working. To make it clear, on a computer A I had the code
mt19937 generator1A;
uniform_int_distribution<int> distribution(0, 1000);
cout << "Generating random numbers with seed 1000" << endl;
generator1A.seed(1000);
generator1A(); //to advance the state by one so operator>> will give a longer output; this is not necessary indeed
ofstream test("testseed1000.txt");
test << generator1A << endl;
for (int i = 0; i < 10; ++i)
cout << distribution(generator1A) << endl;
And it produces 252, 590, 893, ..., and a long file. I transfer the file to the other machine B, and run the following code:
mt19937 generator1B, generator2B;
uniform_int_distribution<int> distribution(0, 1000);
cout << "Generating random numbers with seed 1000, and with operator>>" << endl;
generator2B.seed(1000);
generator2B(); // to advance the state by one here as well
ifstream test("testseed1000.txt");
test >> generator1B;
cout << "************************" << endl;
cout << generator1B << endl;
cout << "************************" << endl;
cout << "With seed\twith operator>>" << endl;
for (int i = 0; i < 10; ++i)
cout << distribution(generator2B) << "\t" << distribution(generator1B) << endl;
And it produces
654 205
205 115
115 610
The question
Can you give advices how to generate the same (pseudo) random numbers with at least VC++ on Windows and g++ on Debian and Ubuntu? I'd like to use std if it is possible and I wouldn't like to implement my own MT engine.
Notes:
- creating millions of random numbers and then reading in is not a solution
- I have to use MSVS for code developing and unix servers for simulation
- other than MT engines are also welcomed but I prefer MT
回答1:
To remove a variable from the problem, try looking at the outputs from your random number engine, rather than feeding it into a distribution.
I just looked at a few documentation pages for uniform_int_distribution
, and it does not give any statement about how the outputs from the uniform random number generator are used. I'm not sure what the standard says.
I predict that you are getting the same outputs from your mersenne twister, but you're feeding those outputs into two inequivalent implementations of uniform_int_distribution
.
If this is true, then to get the same random number sequence, you're going to have to use an external implementation of the distribution functions to ensure that you get the same results on all systems.
回答2:
The standard requires the engines to produce reproducible numbers across implementations, by specifying the value a default-constructed engine must produce on the 10000th invocation (it also specifies the actual transition and generation algorithms for the engines). For instance, for mt19937
the standard specifies that ([rand.predef]/p3):
typedef mersenne_twister_engine<uint_fast32_t, 32,624,397,31,0x9908b0df,11,0xffffffff,7,0x9d2c5680,15,0xefc60000,18,1812433253> mt19937;
Required behavior: The 10000th consecutive invocation of a default-constructed object of type
mt19937
shall produce the value 4123659995.
For distributions, there's no such requirement; instead the standard says that ([rand.dist.general]/p3):
The algorithms for producing each of the specified distributions are implementation-defined.
In other words, implementations may use different algorithms for the distributions, but must document the algorithms they use. MSVC and libstdc++ presumably use different algorithms.
You might consider using an external implementation, such as Boost.Random's distribution classes, if you want full portability.
来源:https://stackoverflow.com/questions/28607889/how-to-generate-the-same-random-number-sequence-over-multiple-types-of-compilers