目录结构:
获取Prefab下的所有prefab
using System; using System.IO; using UnityEditor; using UnityEngine; public class Test { [MenuItem("BuildTool/Lugs")] static void LugsTest() { string path = "Assets/UI/Prefab"; GetAllPrefabs(path); } static void GetAllPrefabs(string directory) { if (string.IsNullOrEmpty(directory) || !directory.StartsWith("Assets")) throw new ArgumentException("folderPath"); string[] subFolders = Directory.GetDirectories(directory); string[] guids = null; string[] assetPaths = null; int i = 0, iMax = 0; foreach (var folder in subFolders) { guids = AssetDatabase.FindAssets("t:Prefab", new string[] { folder }); assetPaths = new string[guids.Length]; for (i = 0, iMax = assetPaths.Length; i < iMax; ++i) { assetPaths[i] = AssetDatabase.GUIDToAssetPath(guids[i]); Debug.Log(assetPaths[i]); } } } }
执行结果:
来源:https://www.cnblogs.com/luguoshuai/p/11367153.html