问题
I'm using the Sceneform SDK in Android Project.
I have sfb
and the sfa
objects in my project, and I want the initial rotation of my object to be rotated 90 degrees.
How can I achieve it?
I found the next code in these files and I changed the scale.
But I didn't find a way for the rotation.
model: {
attributes: [
"Position",
"TexCoord",
"Orientation",
],
collision: {},
file: "sampledata/models/redmixer.obj",
name: "redmixer",
scale: 0.010015,
},
回答1:
I have used setLocalRotation to successfully rotate object for 90 degrees programatically.
// Create the Anchor.
Anchor anchor = hitResult.createAnchor();
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
// Create the transformable andy and add it to the anchor.
TransformableNode node = new TransformableNode(arFragment.getTransformationSystem());
//set rotation in direction (x,y,z) in degrees 90
node.setLocalRotation(Quaternion.axisAngle(new Vector3(1f, 0, 0), 90f));
node.setParent(anchorNode);
node.setRenderable(renderable);
node.select();
If you would be interested in more info about Quaternion I recommend: https://proandroiddev.com/arcore-cupcakes-4-understanding-quaternion-rotations-f90703f3966e.
But basically last parameter is angle in degrees. In this case 90deg -> 90f. By vector you specify direction of the rotation. In example I have rotated in x direction (x,y,z) -> (1f, 0, 0). Hope it helps.
回答2:
Not sure if this is what you looking for but try this it looks to me nightmare though it works i have tried it somewhere at the bottom page he will explain to you how to rotate the 3dobject look for this title "Bonus: Make the heart rotate!"
how to do rotatation animation in sceneform
回答3:
I think I can help you (or at least point in a helpful direction). Try:
//Assuming you have created an anchor through hitResult or some other method and have
//an ArFragment variable "fragment"
ModelRenderable.builder().setSource(context, Uri.parse("your-model.sfb").thenAccept{
addModel(it, anchor)
}
fun addModel(model: ModelRenderable, anchor: Anchor){
val aNode = AnchorNode(createAnchor)
val tNode = TransformableNode(fragment.transformationSystem)
//set rotation properties here
tNode.rotationController...
tNode.localRotation...
tNode.setParent(aNode)
fragment.ArSceneView.scene.addChild(aNode)
}
It is quite similar to the above mentioned example. Hope it helps!
回答4:
To avoid Gimbal Lock use a Quaternion rotation. For rotating a 3D object around Z
axis clock wise
follow this Kotlin code:
override fun onRight(value: Float) {
objectNode.apply {
Log.d("Clock Wise", value.toString())
// XYZ is rotation direction, W component is angle size in degrees
rotation = Quaternion.axisAngle(Vector3(0.0f, 0.0f, 1.0f), -45.0f)
}
}
Hope this helps.
来源:https://stackoverflow.com/questions/51526039/problematically-rotate-3d-model-using-sceneform-ecosystem