问题
I am writing a silly little app in C++ to test one of my libraries. I would like the app to display a list of commands to the user, allow the user to type a command, and then execute the action associated with that command. Sounds simple enough. In C# I would end up writing a list/map of commands like so:
class MenuItem
{
public MenuItem(string cmd, string desc, Action action)
{
Command = cmd;
Description = desc;
Action = action;
}
public string Command { get; private set; }
public string Description { get; private set; }
public Action Action { get; private set; }
}
static void Main(string[] args)
{
var items = new List<MenuItem>();
items.Add(new MenuItem(
"add",
"Adds 1 and 2",
()=> Console.WriteLine(1+2)));
}
Any suggestions on how to achieve this in C++? I don't really want to define separate classes/functions for each command. I can use Boost, but not TR1.
回答1:
A very common technique is to use function pointers, or boost::function, indexed by the item name, or by having a vector of them and indexing by the item index for this job. Simple example using the item name:
void exit_me(); /* exits the program */
void help(); /* displays help */
std::map< std::string, boost::function<void()> > menu;
menu["exit"] = &exit_me;
menu["help"] = &help;
std::string choice;
for(;;) {
std::cout << "Please choose: \n";
std::map<std::string, boost::function<void()> >::iterator it = menu.begin();
while(it != menu.end()) {
std::cout << (it++)->first << std::endl;
}
std::cin >> choice;
if(menu.find(choice) == menu.end()) {
/* item isn't found */
continue; /* next round */
}
menu[choice](); /* executes the function */
}
C++ doesn't have a lambda feature yet, so you really have to use functions for this task, sadly. You can use boost::lambda, but note it is just simulating lambdas, and nowhere near as powerful as a native solution:
menu["help"] = cout << constant("This is my little program, you can use it really nicely");
Note the use of constant(...), since otherwise boost::lambda wouldn't notice that this is supposed to be a lambda expression: The compiler would try to output the string using std::cout, and assign the result (an std::ostream reference) to menu["help"]. You can still use boost::function, since it will accept everything returning void and taking no arguments - including function objects, which is what boost::lambda creates.
If you really don't want separate functions or boost::lambda, you can just take print out a vector of the item names, and then switch
on the item number given by the user. This is probably the easiest and most straight forward way of doing it.
回答2:
Why not just port the C# code to C++? There's a little work to be done, but something like this should get most of your work done:
using std::string;
class MenuItem
{
public:
MenuItem(string cmd, string desc, boost::function<bool()> action):Command(cmd),
Description(desc),
Action(action)
{}
boost::function<bool()> GetAction() { return Action; }
string GetDescription() { return Description; }
string GetCommand() { return Command; }
private:
string Command;
string Description;
boost::function<bool()> Action;
}
With that defined, your main() can use a std::list, and use a simple while() loop that checks the exit value of the MenuItem's Action to determine if it should exit.
来源:https://stackoverflow.com/questions/290484/simple-text-menu-in-c