问题
In objC the syntax written by Rawendrich for GKTurnBasedEventListener
, which was GKTurnBasedEventHandler
there at that time, now changed by Apple is as below.
if (!gameCenterAvailable) return;
void (^setGKEventHandlerDelegate)(NSError *) = ^ (NSError *error)
{
GKTurnBasedEventHandler *ev =
[GKTurnBasedEventHandler sharedTurnBasedEventHandler];
ev.delegate = self;
};
NSLog(@"Authenticating local user...");
if ([GKLocalPlayer localPlayer].authenticated == NO) {
[[GKLocalPlayer localPlayer]
authenticateWithCompletionHandler:
setGKEventHandlerDelegate];
} else {
NSLog(@"Already authenticated!");
setGKEventHandlerDelegate(nil);
}
Now after converting this to swift, and with the composition of writing down GKTurnBasedEventListener
instead of GKTurnBasedEventHandler
, this comes the following way.
// Converted with Swiftify v1.0.6381 - https://objectivec2swift.com/
if !gameCenterAvailable {
return
}
var setGKEventHandlerDelegate: ((_: Error) -> Void)? = {(_ error: Error?) -> Void in
var ev = GKTurnBasedEventHandler.shared()
ev.delegate = self
}
print("Authenticating local user...")
if GKLocalPlayer.localPlayer().authenticated == false {
GKLocalPlayer.localPlayer().authenticate(withCompletionHandler: setGKEventHandlerDelegate)
}
else {
print("Already authenticated!")
setGKEventHandlerDelegate(nil)
}
Unfortunately this is not the right syntax to set delegate of GKTurnBasedEventListener
for my ViewController
.
Please if anyone of you could solve this for me, because without this I'm not able to read through event listener's default functions.
Cheers!
回答1:
FYI, if you want a working example of how to use GKLocalPlayerListener during a turn-based GameKit match, you are welcome to take a look at this example project for a turn based game. I hope it helps to see all the pieces in context.
回答2:
Finally after just about harsh 10 hours, I figured out this problem from Here. Although this syntax is in objC, but there's no problem of converting it to swift from Swiftify.
Although a bit later than the real time, but I'm now able to understand that setting delegate of GKTunBasedEventListener
is not like the one we do for UITableViewControllerDelegate
.
Here, one must have to first authenticate local player, then after you have to register local player's listener to the ViewController
's delegate
GKLocalPlayerListener.
One other thing I found on Apple's Documentation:
Do not implement GKChallengeListener
, GKInviteEventListener
, GKSavedGameListener
, and GKTurnBasedEventListener
directly; implement GKLocalPlayerListener
instead. You can listen for and handle multiple events using GKLocalPlayerListener
.
So then on I've implemented in the following way.
import GameKit
class ViewController: UIViewController, GKTurnBasedMatchmakerViewControllerDelegate,
GKLocalPlayerListener {
.....
func player(_ player: GKPlayer, receivedTurnEventFor match: GKTurnBasedMatch, didBecomeActive: Bool) {
print("#1")
print(player)
print("#2")
print(match)
print("#3")
print(didBecomeActive)
if match.status == GKTurnBasedMatchStatus.open
{
if GKLocalPlayer.localPlayer() == match.currentParticipant
{
if didBecomeActive
{
// Active now
}
else
{
// Active already
}
}
else
{
// It's someone's turn
if match.matchData != myMatch?.matchData
{
// Match Data being Updated by Someone
print(player.alias ?? "No Name:")
}
}
}
thirdTopLabel.text = match.matchID! + "\n" + didBecomeActive.description
}
....
Now in ViewDidLoad()
function put the following code.
// In the ViewDidLoad function
if(!GKLocalPlayer.localPlayer().isAuthenticated)
{
authenticatePlayer { (auth) in
weak var weakSelf = self
weak var weakPlayer = GKLocalPlayer.localPlayer()
if(auth){
weakPlayer?.register(weakSelf!)
self.suthentication = true;
}
else{
print("failed in authentication")
self.suthentication = false;
}
}
}
else
{
// Already Authenticated
GKLocalPlayer.localPlayer().register(self)
localPlayer = GKLocalPlayer.localPlayer()
}
And finally your Authentication function should be like this.
// authenticate local player :: Just Authentication
func authenticatePlayer(completionHandler: @escaping (_ resultedPlaces: Bool) -> Void) {
localPlayer = GKLocalPlayer.localPlayer()
localPlayer.authenticateHandler =
{ (viewController , error ) -> Void in
if viewController != nil
{
self.present(viewController!, animated:true, completion: nil)
}
else
{
if self.localPlayer.isAuthenticated
{
completionHandler(true);
}
else
{
completionHandler(false);
print("not able to authenticate fail")
self.gameCenterEnabled = false
if (error != nil)
{
print("\(error.debugDescription)")
}
else
{
print( "error is nil")
}
}
}
}
}
NOTE: GKLocalPlayerListener
won't work on simulator.
来源:https://stackoverflow.com/questions/44889019/gkturnbasedeventlistener-could-not-be-set-to-delegate-of-my-viewcontroller