问题
I'm scaling UIImageView and then reverting it using UIView animateWithDuration with UIViewAnimationOptionAutoreverse option. The problem is the image animation is a little bit jaggy (twitching) at the end of the animation. Here's my code:
[UIView animateWithDuration:0.25 delay:0 options:UIViewAnimationOptionAutoreverse
animations:^{
myImage.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.9, 0.9);}
completion:^(BOOL finished){if (finished){
myImage.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.0, 1.0);}}];
I know that I'm missing something but don't know where to start :(
UPDATE1: I'm performing nested 6 animations where each next animation performs after previous one. For that I'm using block animations and performing each next animation in complete block.
UPDATE2: I have tried with UIViewAnimationOptionRepeat option but there's still some flash effect after each scale animation.
回答1:
UIViewAnimationOptionAutoreverse
does nothing without also using the UIViewAnimationOptionRepeat
option. Your animation as written will shrink the image to 90%, then snap back to 100% in the completion block. Maybe you can follow this animation with another that scales back to 100% over a quarter second. Something like this:
[UIView animateWithDuration:0.25 delay:0 options:UIViewAnimationOptionCurveEaseInOut
animations:^{
myImage.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.9, 0.9);}
completion:^(BOOL finished){if (finished){
[UIView animateWithDuration:0.25 delay:0 options:UIViewAnimationOptionCurveEaseInOut
animations:^{
myImage.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.0, 1.0);}
completion:NULL];}}];
回答2:
.h file declerd.
NSInteger imgint;
.m file in code and try.
-(void)
{
[NSTimer scheduledTimerWithTimeInterval:(0.85f)target:self selector:@selector(play_btn_animation) userInfo:nil repeats:YES];
}
-(void)play_btn_animation
{
if(imgint == 0)
{
[UIView animateWithDuration:0.8
delay:0.0
options: UIViewAnimationOptionCurveEaseIn
animations:^{
img.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.8, 0.8);
}
completion:^(BOOL finished) {
img = 1;
}];
}
else
{
[UIView animateWithDuration:0.8
delay:0.0
options: UIViewAnimationOptionCurveEaseOut
animations:^{
img.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1, 1);
}
completion:^(BOOL finished) {
imgint = 0;
}];
}
}
来源:https://stackoverflow.com/questions/7081076/how-to-scale-uiimageview-properly-with-uiview-animatewithduration