问题
I'm trying to set a new color value to some pixel into a cv::Mat image my code is below:
Mat image = img;
for(int y=0;y<img.rows;y++)
{
for(int x=0;x<img.cols;x++)
{
Vec3b color = image.at<Vec3b>(Point(x,y));
if(color[0] > 150 && color[1] > 150 && color[2] > 150)
{
color[0] = 0;
color[1] = 0;
color[2] = 0;
cout << "Pixel >200 :" << x << "," << y << endl;
}
else
{
color.val[0] = 255;
color.val[1] = 255;
color.val[2] = 255;
}
}
imwrite("../images/imgopti"+to_string(i)+".tiff",image);
It seems to get the good pixel in output (with cout) however in the output image (with imwrite) the pixel concerned aren't modified. I have already tried using color.val[0].. I still can't figure out why the pixel colors in the output image dont change. thanks
回答1:
You did everything except copy the new pixel value back to the image.
This line takes a copy of the pixel into a local variable:
Vec3b color = image.at<Vec3b>(Point(x,y));
So, after changing color
as you require, just set it back like this:
image.at<Vec3b>(Point(x,y)) = color;
So, in full, something like this:
Mat image = img;
for(int y=0;y<img.rows;y++)
{
for(int x=0;x<img.cols;x++)
{
// get pixel
Vec3b color = image.at<Vec3b>(Point(x,y));
// ... do something to the color ....
// set pixel
image.at<Vec3b>(Point(x,y)) = color;
}
}
回答2:
just use a reference:
Vec3b & color = image.at<Vec3b>(y,x);
color[2] = 13;
回答3:
I would not use .at for performance reasons.
Define a struct:
//#pragma pack(push, 2) //not useful (see comments below)
struct RGB {
uchar blue;
uchar green;
uchar red; };
And then use it like this on your cv::Mat image:
RGB& rgb = image.ptr<RGB>(y)[x];
image.ptr(y) gives you a pointer to the scanline y. And iterate through the pixels with loops of x and y
来源:https://stackoverflow.com/questions/23001512/c-and-opencv-get-and-set-pixel-color-to-mat