问题
I am experiencing a very strange crash, here is the backtrace.
* thread #1: tid = 0x2403, 0x3379516c CoreFoundation`CFHash + 8, stop reason = EXC_BREAKPOINT (code=EXC_ARM_BREAKPOINT, subcode=0xdefe)
frame #0: 0x3379516c CoreFoundation`CFHash + 8
frame #1: 0x33797a9c CoreFoundation`CFBasicHashRemoveValue + 1408
frame #2: 0x337974ee CoreFoundation`CFDictionaryRemoveValue + 166
frame #3: 0x3420988e Foundation`-[NSISEngine removeConstraintWithMarker:] + 562
frame #4: 0x34211dbe Foundation`-[NSLayoutConstraint _removeFromEngine:] + 230
frame #5: 0x35a954ec UIKit`-[UIView(UIConstraintBasedLayout) _layoutEngine_willRemoveLayoutConstraint:] + 44
frame #6: 0x358488fc UIKit`__48-[UIScrollView _setAutomaticContentConstraints:]_block_invoke_0 + 148
frame #7: 0x34208882 Foundation`-[NSISEngine withAutomaticOptimizationDisabled:] + 166
frame #8: 0x35848838 UIKit`-[UIScrollView _setAutomaticContentConstraints:] + 116
frame #9: 0x35848e6c UIKit`-[UIScrollView _rememberDependentConstraint:] + 112
frame #10: 0x35a9e3ae UIKit`___updateViewDependenciesForConstraint_block_invoke_0 + 30
frame #11: 0x35a954ba UIKit`_updateViewDependenciesForConstraint + 202
frame #12: 0x35a953da UIKit`-[UIView(UIConstraintBasedLayout) _layoutEngine_didAddLayoutConstraint:roundingAdjustment:mutuallyExclusiveConstraints:] + 154
frame #13: 0x35a95534 UIKit`-[UIView(UIConstraintBasedLayout) _tryToAddConstraintWithoutUpdatingConstraintsArray:roundingAdjustment:mutuallyExclusiveConstraints:] + 36
frame #14: 0x3567c2e0 UIKit`-[UIView(Internal) _didMoveFromWindow:toWindow:] + 376
frame #15: 0x356d34fe UIKit`-[UIScrollView _didMoveFromWindow:toWindow:] + 50
frame #16: 0x3567c5c6 UIKit`-[UIView(Internal) _didMoveFromWindow:toWindow:] + 1118
frame #17: 0x35676e52 UIKit`-[UIView(Hierarchy) _postMovedFromSuperview:] + 138
frame #18: 0x3565e7dc UIKit`-[UIView(Internal) _addSubview:positioned:relativeTo:] + 1300
frame #19: 0x3565e2c2 UIKit`-[UIView(Hierarchy) addSubview:] + 30
frame #20: 0x356f68e8 UIKit`-[UITransitionView transition:fromView:toView:removeFromView:] + 972
frame #21: 0x35937618 UIKit`__91-[UIWindowController transition:fromViewController:toViewController:target:didEndSelector:]_block_invoke_0238 + 388
frame #22: 0x357499b8 UIKit`-[UIWindowController transition:fromViewController:toViewController:target:didEndSelector:] + 4824
frame #23: 0x357b9814 UIKit`-[UIViewController _dismissViewControllerWithTransition:from:completion:] + 1708
frame #24: 0x357057c4 UIKit`-[UIViewController dismissViewControllerWithTransition:completion:] + 912
frame #25: 0x000ccd40 Capture`-[INFTagSearchViewController cancelButtonTouched:](self=0x1f09ed50, _cmd=0x001b9d5f, sender=0x1e0265c0) + 76 at INFTagSearchViewController.m:48
frame #26: 0x357470c4 UIKit`-[UIApplication sendAction:to:from:forEvent:] + 72
frame #27: 0x35747076 UIKit`-[UIApplication sendAction:toTarget:fromSender:forEvent:] + 30
frame #28: 0x35747054 UIKit`-[UIControl sendAction:to:forEvent:] + 44
frame #29: 0x3574690a UIKit`-[UIControl(Internal) _sendActionsForEvents:withEvent:] + 502
frame #30: 0x35746e00 UIKit`-[UIControl touchesEnded:withEvent:] + 488
frame #31: 0x3566f5f0 UIKit`-[UIWindow _sendTouchesForEvent:] + 524
frame #32: 0x3565c800 UIKit`-[UIApplication sendEvent:] + 380
frame #33: 0x3565c11a UIKit`_UIApplicationHandleEvent + 6154
frame #34: 0x373655a2 GraphicsServices`_PurpleEventCallback + 590
frame #35: 0x373651d2 GraphicsServices`PurpleEventCallback + 34
frame #36: 0x33829172 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34
frame #37: 0x33829116 CoreFoundation`__CFRunLoopDoSource1 + 138
frame #38: 0x33827f98 CoreFoundation`__CFRunLoopRun + 1384
frame #39: 0x3379aebc CoreFoundation`CFRunLoopRunSpecific + 356
frame #40: 0x3379ad48 CoreFoundation`CFRunLoopRunInMode + 104
frame #41: 0x373642ea GraphicsServices`GSEventRunModal + 74
frame #42: 0x356b0300 UIKit`UIApplicationMain + 1120
frame #43: 0x000a297c Capture`main(argc=1, argv=0x2fd60cfc) + 116 at main.m:16
frame #44: 0x3bb2bb20 libdyld.dylib`start + 4
You will notice frame 25 is the only call my code makes, and it is cancelButtonTouched
which looks like.
- (IBAction)cancelButtonTouched:(id)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}
I am at a loss as to what is going on, I've never had an issue like this before, based on the system calls it appears to be an auto-layout issue. I verified that viewWillApper is called on the presenting view controller before the crash occurs, so I assume it is an issuing during layout of the presenting view.
Any ideas on how to narrow this issue down to a specific layout contstraint? Or any other ideas?
This is reproduceable on some devices, where as on others it rarely if ever happens. So it is intermittent.
Update
Screenshot of breakpoint.
Update 2
So it is definitely an issue with dismissing to the presentingViewController
, dismissing two levels deep ([self.presentingViewController.presentingViewController dismissViewControllerAnimated:YES completion:nil]
) works fine, but obviously not the desired result, I only want to go back 1 level. This further leads me to believe there is an issue "re-laying" out the view.
回答1:
Based on idea of Carl Lindberg I prepared and used the following iOS category and I have no crash anymore:
UIView+AddSubviewWithRemovingFromParent.h
#import <UIKit/UIKit.h>
@interface UIView (AddSubviewWithRemovingFromParent)
- (void)addSubviewWithRemovingFromParent:(UIView *)view;
@end
UIView+AddSubviewWithRemovingFromParent.m
#import "UIView+AddSubviewWithRemovingFromParent.h"
@implementation UIView (AddSubviewWithRemovingFromParent)
- (void)addSubviewWithRemovingFromParent:(UIView *)view {
if (view.superview != nil) {
[view removeFromSuperview];
}
[self addSubview:view];
}
@end
now you can use the addSubviewWithRemovingFromParent method to add the subView instead of addSubview method like this:
UITableViewCell *cell = [[UITableViewCell alloc] init];
[cell.contentView addSubviewWithRemovingFromParent:<viewToAdd>];
To sum it up:
- find all references of addSubView in your controllers where the app is crashing
- import the category UIView+AddSubviewWithRemovingFromParent.h
- use method addSubviewWithRemovingFromParent instead of addSubView
回答2:
I seem to remember something like this, though not sure it was the exact same thing. In my case, it was caused by calling addSubview: (or insertSubview:...) with a view which already was a subview. While normally I think UIView deals with that, with auto layout it seems that it's possible for some associated information to be added elsewhere twice, and there can be a crash when trying to clean out that associated information. In my case, the solution was to ensure that I only added subviews once, and this crash (or my similar one anyways) went away.
回答3:
In my case this crash happened when I had a view controller in a storyboard but loaded the view contents in from a NIB with the same view controller as the file owner. This normally works fine, but I had the view
outlet set in both the storyboard and the NIB, which triggered the iOS6 "add subview twice" bug. By clearing the view outlet in the NIB all was fixed.
回答4:
I had / have the same problem.
The same problem occurs to me, when i present two view controllers modally above each other and want to return to the first one.
Disabling autolayout for the first presented view only solves the issue for me.
In your case self.presentingviewcontroller
Unfortunately i wasn't able to narrow it down further.
来源:https://stackoverflow.com/questions/15627419/strange-crash-when-dismissing-view-controller-auto-layout-to-blame