问题
So i have been trying this to automatically spawn Creeps in percentage to total living creeps.
however when i run this, it just keeps on spawning harvesters, completely ignoring the conditions even though console.log returns the expected results .
and now i'm clueless about what is going wrong
//creepManager.creations() == counts total creeps and spawns creeps in function of total
var spawnCreep = require('spawnCreep');
var counter = require('counter');
exports.creations=function(){
if( counter.guardCount()/counter.totalCount()<0.5 && counter.harvesterCount()>1){
spawnCreep.guard();
} else if (counter.harvesterCount()/counter.totalCount()<0.3){
spawnCreep.harvester();
} else if(counter.builderCount()/counter.totalCount()<0.2){
spawnCreep.builder();
} else {
spawnCreep.guard(); //default
}
}; // 5guards, 3harvesters, 2 builder per 10CREEPS`
(spawnCreep is another module which keeps track of how the creepers are build)
回答1:
I was doing something similar in my old code:
function allocateResources() {
var counts = {guard : 0, healer : 0}
for (var name in Game.creeps) {
if (name.indexOf("guard") > -1) {
counts["guard"]++;
} else if (name.indexOf("builder") > -1) {
counts["builder"]++;
}
// ...
counts["total"]++;
}
if (counts["guard"] / (counts["total"] + 1) < 0.51) {
spawnCreep("guard");
} else if (counts["builder"] / (counts["total"] + 1) < 0.34) {
spawnCreep("builder");
}
// ...
}
You should make sure that you avoid division by zero, perhaps that's the bug for you.
来源:https://stackoverflow.com/questions/27137728/screeps-conditions-wont-work-clueless