问题
This code should utilize mouse motion events to draw a dot at the current mouse position:
import turtle
def motion(event):
x, y = event.x, event.y
turtle.goto(x-300, 300-y)
turtle.dot(5, "red")
turtle.pu()
turtle.setup(600, 600)
turtle.hideturtle()
canvas = turtle.getcanvas()
canvas.bind("<Motion>", motion)
The code works as expected for a few seconds or longer if the mouse is moved very slowly. Then it throws:
>>>
====================== RESTART: C:/code/turtle_move.py
======================
>>> Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Users\...\AppData\Local\Programs\Python\Python36-32\lib\tkinter\__init__.py", line 1698, in __call__
args = self.subst(*args)
File "C:\Users\...\AppData\Local\Programs\Python\Python36-32\lib\tkinter\__init__.py", line 1428, in _substitute
e.type = EventType(T)
RecursionError: maximum recursion depth exceeded
=============================== RESTART: Shell
===============================
>>>
Any help is much appreciated.
回答1:
The problem is that a new event comes in while your event hander is still processing the previous event, so the event handler gets called from inside the event handler which looks like a recursion! The fix is to disable the event binding while inside the event handler:
from turtle import Screen, Turtle
def motion(event):
canvas.unbind("<Motion>")
turtle.goto(event.x - 300, 300 - event.y)
turtle.dot(5, "red")
canvas.bind("<Motion>", motion)
screen = Screen()
screen.setup(600, 600)
turtle = Turtle(visible=False)
turtle.speed('fastest')
turtle.penup()
canvas = screen.getcanvas()
canvas.bind("<Motion>", motion)
screen.mainloop()
来源:https://stackoverflow.com/questions/53055573/getting-maximum-recursion-depth-exceeded-with-python-turtle-mouse-move