问题
Not sure if this is the TCPClient or something else, I have used a network sniffer to check what is being sent and received from the server and the data is correct however my software is receiving the data incorrectly.
Let me explain, I transmit an enquiry byte (05) I get a acknowledgment back (06) then I transmit some data that starts with a 9B byte, once this has sent I should then receive a single 06 byte and then after that byte I should get a C5 byte, however according to my software I get another 06 byte which isn't the case according to the sniffer!
byte[] buff;
if (!this.isConnected())
this.connect();
NetworkStream gs = _Socket.GetStream();
gs.Write(enq, 0, enq.Length);
gs.Flush();
outputByte(enq, "Trans"); //outputs ---> 05
buff = new byte[1];
gs.Read(buff, 0, buff.Length);
gs.Flush();
outputByte(buff, "Rec");// outputs <--- 06
if (buff[0] == 0x06)
{
byte[] data = new byte[] {
0x9B, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x09,
0x67, 0x11, 0x01, 0x49, 0x4D, 0x41, 0x47, 0x45, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x53, 0x75, 0x6D, 0x6D, 0x61, 0x72, 0x79,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x08, 0x00, 0x00, 0x08, 0x00,
0x00, 0x00, 0x1F, 0x09, 0x01, 0x00, 0x04, 0x0A, 0x10, 0x00, 0x12, 0x01, 0x1F, 0x00, 0x00, 0x00,
0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x10, 0x1E, 0x0E, 0x1E, 0x54, 0x65, 0x73,
0x74, 0x69, 0x6E, 0x67, 0x10, 0x00, 0x12, 0x01, 0x1F, 0x00, 0x00, 0x00, 0x05, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x12, 0x10, 0x0D, 0x00, 0x00, 0x90
};
outputByte(data, "Trans"); /outputs --> with above byte information
gs.Write(data, 0, data.Length);
gs.Flush();
buff = new byte[1];
gs.Read(buff, 0, buff.Length);
gs.Flush();
// this is the first receive of 06
outputByte(buff, "Rec");//outputs <--- 06
if (buff[0] == 0x06)
{
gs.Flush();
Console.WriteLine("fdsfsdfs");
byte[] resp = new byte[5];
gs.Read(resp, 0, resp.Length);
gs.Flush();
//this outputs <--- 06 but it should be showing <--- c5000100c4
outputByte(buff, "Rec");
gs.Write(ack, 0, ack.Length);
outputByte(ack, "Trans");
gs.Flush();
}
}
According to the sniffer this is what should be happening
---> 05
<--- 06
---> 9b008000000080000009671101494d414745310000000000000000000000000000000153756d6d617279000000000000000000000000000000000000000000000000000002080000080000001f090100040a100012011f000000050001000000000012101e0e1e54657374696e67100012011f000000050001000000000012100d000090
<--- 06
<--- c5000100c4
And according to the software this is what is happening
---> 05
<--- 06
---> 9b008000000080000009671101494d414745310000000000000000000000000000000153756d6d617279000000000000000000000000000000000000000000000000000002080000080000001f090100040a100012011f000000050001000000000012101e0e1e54657374696e67100012011f000000050001000000000012100d000090
<--- 06
<--- 06
Any ideas? Also if you have any suggestions on how to improve the code I'll be grateful
回答1:
Here: you are outputting the wrong buffer:
gs.Read(resp, 0, resp.Length);
gs.Flush();
outputByte(buff, "Rec"); <==== should be "resp"
HOWEVER!!!
all of your Read calls are broken; they MUST handle the return value, especially when reading multiple bytes. Packet fragmentation will kill your code.
A correct "read exactly [n] bytes" method would be:
public static void ReadExact(this Stream stream, byte[] buffer,
int offset, int count) {
int read;
while(count > 0 && (read = stream.Read(buffer, offset, count)) > 0) {
count -= read;
offset += read;
}
if(count != 0) throw new EndOfStreamException();
}
Then:
gs.ReadExact(resp, 0, resp.Length);
will fill it correctly, or error if not enough data is in the stream.
来源:https://stackoverflow.com/questions/10582645/tcpclient-receiving-data-incorrectly