问题
I need to release a framework with bitcode enabled which turns out as a hassle. I set 'Enable Bitcode' in the project's settings to 'YES' and it builds cleanly for both a real device and a simulator.
I wanted to test the library so I integrated it to a new app I created for this purpose but now it only build for simulators. When I try to build for a real device I get:
ld: '/path/to/Framework.framework/Company(File.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Like I said, I had built it with Bitcode enabled so I'm not sure why this happens.
Any ideas? thanks
回答1:
AFAIK, when you build app with Xcode it includes Bitcode only when you make archive, the reason - decrease compile time when just want to debug or test the app/library.
To ensure that Xcode emits bitcode at each build you can add -fembed-bitcode
flag to Other C flags
and Other linker flags
:
Also, the easiest way to check if the binary contains bitcode is to use otool
and grep
:
otool -l binary_name | grep __LLVM
you will see one or more segname __LLVM
entries if it does have bitcode or empty output if does not.
回答2:
For enabling bitcode using xcodebuild command you have to add
BITCODE_GENERATION_MODE=bitcode.
find the below command
xcodebuild BITCODE_GENERATION_MODE=bitcode -target TARGETNAME ONLY_ACTIVE_ARCH=NO -configuration Release -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"
回答3:
Another way with RunScript code: (build setting -- Build Phases RunScript)
# define output folder environment variable
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# Step 1. Build Device and Simulator versions
xcodebuild -target TARGETNAME ONLY_ACTIVE_ARCH=NO -configuration Release -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"
xcodebuild -target TARGETNAME -configuration Release -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 2. Create universal binary file using lipo
lipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/lib${PROJECT_NAME}.a" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/lib${PROJECT_NAME}.a" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/lib${PROJECT_NAME}.a"
# Last touch. copy the header files. Just for convenience
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/include" "${UNIVERSAL_OUTPUTFOLDER}/"
来源:https://stackoverflow.com/questions/32868297/compiling-ios-library-with-bitcode-enabled