What has a better performance: multiplication or division?

三世轮回 提交于 2019-12-18 05:11:32

问题


Which version is faster ? x * 0.5 or x / 2

Ive had a course at the university called computer systems some time ago. From back then i remember that multiplying two values can be achieved with comparably "simple" logical gates but division is not a "native" operation and requires a sum register that is in a loop increased by the divisor and compared to the dividend.

Now i have to optimise an algorithm with a lot of divisions. Unfortunately its not just dividing by two so binary shifting is no option. Will it make a difference to change all divisions to multiplications ?

update:

I have changed my code and didnt notice any difference. You're probably right about compiler optimisations. Since all the answers were great ive upvoted them all. I chose rahul's answer because of the great link.


回答1:


Well if it is a single calculation you wil hardly notice any difference but if you talk about millions of transaction then definitely Division is costlier than Multiplication. You can always use whatever is the clearest and readable.

Please refer this link:- Should I use multiplication or division?




回答2:


Usually division is a lot more expensive than multiplication, but a smart compiler will often convert division by a compile-time constant to a multiplication anyway. If your compiler is not smart enough though, or if there are floating point accuracy issues, then you can always do the optimisation explicitly, e.g. change:

 float x = y / 2.5f;

to:

 const float k = 1.0f / 2.5f;

 ...

 float x = y * k;

Note that this is most likely a case of premature optimisation - you should only do this kind of thing if you have profiled your code and positively identified division as being a performance bottlneck.




回答3:


Division by a compile-time constant that's a power of 2 is quite fast (comparable to multiplication by a compile-time constant) for both integers and floats (it's basically convertible into a bit shift).

For floats even dynamic division by powers of two is much faster than regular (dynamic or static division) as it basically turns into a subtraction on its exponent.

In all other cases, division appears to be several times slower than multiplication.

For dynamic divisor the slowndown factor at my Intel(R) Core(TM) i5 CPU M 430 @ 2.27GHz appears to be about 8, for static ones about 2.

The results are from a little benchmark of mine, which I made because I was somewhat curious about this (notice the aberrations at powers of two) :

  • ulong -- 64 bit unsigned
  • 1 in the label means dynamic argument
  • 0 in the lable means statically known argument

The results were generated from the following bash template:

#include <stdio.h>
#include <stdlib.h>
typedef unsigned long ulong;
int main(int argc, char** argv){
    $TYPE arg = atoi(argv[1]);
    $TYPE i = 0, res = 0;
    for (i=0;i< $IT;i++)
        res+=i $OP $ARG;
    printf($FMT, res);
    return 0;
}

with the $-variables assigned and the resulting program compiled with -O3 and run (dynamic values came from the command line as it's obvious from the C code).




回答4:


That will likely depend on your specific CPU and the types of your arguments. For instance, in your example you're doing a floating-point multiplication but an integer division. (Probably, at least, in most languages I know of that use C syntax.)

If you are doing work in assembler, you can look up the specific instructions you are using and see how long they take.

If you are not doing work in assembler, you probably don't need to care. All modern compilers with optimization will change your operations in this way to the most appropriate instructions.

Your big wins on optimization will not be from twiddling the arithmetic like this. Instead, focus on how well you are using your cache. Consider whether there are algorithm changes that might speed things up.



来源:https://stackoverflow.com/questions/12977050/what-has-a-better-performance-multiplication-or-division

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