ModelSim - Simulating Button Presses

别来无恙 提交于 2019-12-12 03:44:52

问题


I want to use four push buttons as inputs and three seven-segment LED displays as outputs. Two push buttons should step up and down through the sixteen RAM locations; the other two should increment and decrement the contents of the currently-displayed memory location. I am now trying to simulate my design using ModelSim test benches, with button presses. Here is what I believe to be the relevant portions of my code:

library ieee;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;

entity DE2_TOP is

  port (
    KEY : in std_logic_vector(3 downto 0);         -- Push button
    );

end DE2_TOP;

architecture datapath of DE2_TOP is

begin  
  U1: entity work.lab1 port map (
    key => key,         
  );

end datapath;

library ieee;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;

entity raminfr is                     -STANDARD RAM INFERENCE
    port (
        clk : in std_logic;
        we : in std_logic;
        a : in unsigned(3 downto 0);
        di : in unsigned(7 downto 0);
        do : out unsigned(7 downto 0)
    );
end raminfr;

architecture rtl of raminfr is

type ram_type is array (0 to 15) of unsigned(7 downto 0);
signal RAM : ram_type;
signal read_a : unsigned(3 downto 0);
begin
process (clk)
begin
    if rising_edge(clk) then
        if we = '1' then
            RAM(to_integer(a)) <= di;
        end if;
        read_a <= a;
    end if;
end process;
do <= RAM(to_integer(read_a));
end rtl;

library ieee;
use ieee.std_logic_1164.all;
use ieee.numeric_std.all;

entity lab1 is
    port(
        clock : in std_logic;
        key : in std_logic_vector(3 downto 0); 
        );
end lab1;

architecture up_and_down of lab1 is
    signal value_in_ram : unsigned(7 downto 0);
    signal clk : std_logic;
    signal we : std_logic;
    signal value_counter    : unsigned(7 downto 0) ;
    signal register_counter : unsigned(3 downto 0);
        begin
    U1: entity work.raminfr port map (
        a   => register_counter,
        di  => value_counter,
        do  => value_in_ram,
        clk => clk,
        we  => we
    );

    process(clock)
        begin
            if rising_edge(clock) then
                if (key(3)='0' and key(2)='0' and key(1)='1' and key(0)='0') then
                    value_counter <= value_counter + "1";   
                elsif (key(3)='0' and key(2)='0' and key(1)='0' and key(0)='1') then  
                    value_counter <= value_counter - "1";   
                elsif (key(3)='1' and key(2)='0' and key(1)='0' and key(0)='0') then
                    register_counter<= register_counter + "1";
                    value_counter <= value_in_ram;
                elsif (key(3)='0' and key(2)='1' and key(1)='0' and key(0)='0') then
                    register_counter<= register_counter - "1";
                    value_counter <= value_in_ram;
                end if;
            end if;
    end process;
end architecture up_and_down;

The problem is that despite initializing "key" (the buttons) in my test bench, ModelSim still lists the object as "UUUU". Here is the code for my test bench, which is located in a separate file:

library ieee;
use ieee.std_logic_1164.all;

entity DE2_TOP_TEST is
end;

architecture BENCH of DE2_TOP_TEST is
signal KEY : std_logic_vector(3 downto 0);

begin
    KEY<="0010";
    U1: entity work.DE2_TOP port map (
        key=>key,
    );
end BENCH;

Anyone know what's wrong?


回答1:


You use registers in your design. So you need to add a signal to your clock input:

constant tb_clk_period : time       := (1 sec) / 10_000_000; -- 10 MHz
signal   tb_clk        : std_ulogic := '0';
...
-- clock generator
tb_clk <= not tb_clk after tb_clk_period / 2;


来源:https://stackoverflow.com/questions/14540139/modelsim-simulating-button-presses

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!