问题
i am new to Cocos2dx 3.0 alpha
and converting my game from Corona SDK
to Cocos2d-x 3.0 alpha
.
I am displaying a background image like this.
auto sprite = Sprite::create("bg.png");
sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
this->addChild(sprite, 0);
But the image is distorted in iOS simulator. I also get these 3 warnings in console. May be 1 warning for each image, as i am displaying 3 images.
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
Here are the screen shots.
This is the actual image.
Any help is appreciated.
回答1:
I think it is because your bg.png dimension's ratio does not match with your designResolutionSize ratio. Your bg.png has a dimension of 512x256 while iphone screen has 480x320. So I assume that you set your design resolution size to that of iphone (480x320) hence your background image is not displaying properly. Try changing the design resolution size to the size of your bg.png or resize your bg.png to match your design resolution size. For more info about design resolution size and/or multi resolution support visit this wiki page: click me
Hope this helps.
回答2:
Scale the sprite before adding to layer
sprite->setScale(visibleSize.width / sprite->getContentSize().width, visibleSize.height / sprite->getContentSize().height);
来源:https://stackoverflow.com/questions/20139335/cocos2d-x-background-image-is-not-displaying-properly