“Too Many Files” Error On Nexus 5/6 Lollipop
问题 I'm currently working on a game project using cocos2dx-2.2.2. When I do some operation(read textures from file and show a dialog), the application may force close or the screen will freeze(the network thread is still running though). It happens on nexus occasionaly, but rarely happens on other devices. the log is as follow: 12-29 15:23:01.169: E/Surface(2128): queueBuffer: error queuing buffer to SurfaceTexture, -22 12-29 15:23:01.169: W/Adreno-EGLSUB(2128): <SwapBuffers:1340>: failed to