qcar-sdk

integrating JPCT-ae with QCAR(vuforia)

醉酒当歌 提交于 2020-01-04 11:02:34
问题 i know what i am going to ask is already discussed sometimes but after going through all of them i can't found my complete answer so i am asking a new question when i tried integrating JPCT-ae with QCAR all goes well as expected, i got my modelview matrix from renderframe from jni and successfully transferred that in java to jpct model is shown perfectly as expected. but when i tried to pass this matrix to JPCT world camera my model disappear. my code:in onsurfacechanged: world = new World();

Load dataset from Internet QCAR v1.5

喜欢而已 提交于 2019-12-24 09:13:45
问题 I'm writting an application that can load Dataset from internet at runtime ( i'm using QCARV1.5) I heard that QCAR v1.5 supports this. is there anyone have experience about loading dataset from internet at runtime with QCAR v1.5? 回答1: you can download Dataset from server and store in sdcard then in imagetarget.cpp in loadTrackerData change QCAR::DataSet::STORAGE_APPRESOURCE to QCAR::DataSet::STORAGE_ABSOLUTE . Everytime you download dataset just replace old one before calling load dataset

How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D scene

对着背影说爱祢 提交于 2019-12-21 20:57:10
问题 I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load obj model. How can I merge QCAR (Vuforia) with min3D? How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience? How can I apply movdelview and project matrix which was generated by QCAR in C to apply then in Min3D scene of Java? Suggest me to achieve this.any

How to use jPCT with Vuforia SDK?

冷暖自知 提交于 2019-12-12 16:23:42
问题 Can someone give an overview of mixing Jpct and Qualcomm Vuforia SDK? Is it a good idea to use Java rendering engine with Vuforia? 回答1: Basically, the whole roll of QCAR is to compute the transformation matrix of a deformed predefined target image. It gives you two important 4x4 matrices which you can use with OpenGL to superimpose your graphics. ModelView matrix Projection matrix if you are familiar with OpenGL, these two are enough for rendering purpose. But if you want to use a rendering

Qualcomm SDK customization?

回眸只為那壹抹淺笑 提交于 2019-12-11 04:38:20
问题 I am trying to edit multi targets and image targets sample app of qualcomm sdk so that instead of using openGL , I can only overlay UIKit contents such as buttons text etc just for a simple demo. But I am unable to do so till now. Please guide me where to make any changes or how to go about it? I have also referred to the forums and tried to examples but they all are using openGL which i want to get rid of. Please help me out 回答1: The main duty of the QCAR is to give you a 4x4 matrix called

Unable to find QCARWrapper

心不动则不痛 提交于 2019-12-08 08:14:47
问题 I've created a QCAR project in Unity which I can successfully run on Android from Unity. However, I'm encountering a problem exporting it to an Eclipse android project. I have followed the instructions from here but when I try to run the app I get the following error in the logcat 01-19 16:20:42.521: D/dalvikvm(30361): Trying to load lib /data/data/com.my.app/lib/libQCARWrapper.so 0x4824dce8 01-19 16:20:42.521: I/dalvikvm(30361): Unable to dlopen(/data/data/com.my.app/lib/libQCARWrapper.so):

How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D scene

不想你离开。 提交于 2019-12-04 16:37:37
I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load obj model. How can I merge QCAR (Vuforia) with min3D? How to apply the projection and modelview matrixs of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience? How can I apply movdelview and project matrix which was generated by QCAR in C to apply then in Min3D scene of Java? Suggest me to achieve this.any sample code which have already solved this is helpful. I did the same thing as @yogi said. jPCT-AE and

Android: Qualcomm's QCAR (Vuforia) SDK with min3D Framework (or other 3D-Model/Animation Loader/Renderer)

╄→尐↘猪︶ㄣ 提交于 2019-11-27 03:06:35
问题 I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load animations with md2 files. How can I merge QCAR (Vuforia) with min3D? How assigning the projection and modelview matrix of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience? Edit: For examples and experiences with other 3rd party rendering librarys like jPCT-AE or ModelRenderer, i am also very grateful. 回答1: