问题
This is my first time trying to make a program that uses the Kinect and I have NO idea why I keep getting a null
error. Maybe someone who knows the KinectSDK better can help?
public ProjKinect()
{
InitializeComponent();
updateSensor(0);//set current sensor as 0 since we just started
}
public void updateSensor(int sensorI)
{
refreshSensors();//see if any new ones connected
if (sensorI >= sensors.Length)//if it goes to end, then repeat
{
sensorI = 0;
}
currentSensorInt = sensorI;
if (activeSensor != null && activeSensor.IsRunning)
{
activeSensor.Stop();//stop so we can cahnge
}
MessageBox.Show(sensors.Length + " Kinects Found");
activeSensor = KinectSensor.KinectSensors[currentSensorInt];
activeSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30); //ERROR IS RIGHT HERE
activeSensor.DepthStream.Enable();
activeSensor.SkeletonStream.Enable();
activeSensor.SkeletonFrameReady += runtime_SkeletonFrameReady;
activeSensor.DepthFrameReady += runtime_DepthFrameReady;
activeSensor.ColorFrameReady += runtime_ImageFrameReady;
activeSensor.Start();//start the newly enabled one
}
public void refreshSensors()
{
sensors = KinectSensor.KinectSensors.ToArray();
}
Error:
Object reference not set to an instance of an object.
BTW, it says I have 1 Kinect connected, so I know that it at least recognizes that I have things to connect to. It also doesn't work if I just say 0
instead of currentSensorInt
. Also an error at the DepthStream.Enable
if I comment out the ColorStream.Enable
. So I am guessing I am just doing something wrong when creating the sensor?
Hopefully it's something small. Thanks in advance :)
回答1:
I don't see anything overtly wrong, but I've also not seen the sensor acquired and setup exactly this way before. Have you had a look through the Kinect for Windows Developer Toolkit examples? There are multiple examples of how to connect to a Kinect, some are simply brute-force connections while others are pretty robust.
For example, this is a trimmed version of the connection code from the SlideshowGestures-WPF example:
public partial class MainWindow : Window
{
/// <summary>
/// Active Kinect sensor
/// </summary>
private KinectSensor sensor;
/// <summary>
/// Execute startup tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void WindowLoaded(object sender, RoutedEventArgs e)
{
// Look through all sensors and start the first connected one.
// This requires that a Kinect is connected at the time of app startup.
// To make your app robust against plug/unplug,
// it is recommended to use KinectSensorChooser provided in Microsoft.Kinect.Toolkit
foreach (var potentialSensor in KinectSensor.KinectSensors)
{
if (potentialSensor.Status == KinectStatus.Connected)
{
this.sensor = potentialSensor;
break;
}
}
if (null != this.sensor)
{
// Turn on the color stream to receive color frames
this.sensor.ColorStream.Enable(ColorImageFormat.InfraredResolution640x480Fps30);
// Add an event handler to be called whenever there is new color frame data
this.sensor.ColorFrameReady += this.SensorColorFrameReady;
// Start the sensor!
try
{
this.sensor.Start();
}
catch (IOException)
{
this.sensor = null;
}
}
}
/// <summary>
/// Execute shutdown tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void WindowClosing(object sender, System.ComponentModel.CancelEventArgs e)
{
if (null != this.sensor)
{
this.sensor.Stop();
}
}
}
The easiest way to get a sensor though is to use the KinectSensorChooser
class, which is part of the Microsoft.Kinect.Toolkit
namespace. It does all the work for you. For example, here is a trimmed version of my setup:
public class MainViewModel : ViewModelBase
{
private readonly KinectSensorChooser _sensorChooser = new KinectSensorChooser();
/// <summary>
/// Initializes a new instance of the MainViewModel class.
/// </summary>
public MainViewModel(IDataService dataService)
{
if (IsInDesignMode)
{
// do something special, only for design mode
}
else
{
_sensorChooser.Start();
if (_sensorChooser.Kinect == null)
{
MessageBox.Show("Unable to detect an available Kinect Sensor");
Application.Current.Shutdown();
}
}
}
That's it. I've got a sensor and I can start working with it. The larger example of how I connect and control the Kinect uses the KinectSensorManager
class from the Toolkit, which is in the KinectWpfViewers
namespace:
public class MainViewModel : ViewModelBase
{
private readonly KinectSensorChooser _sensorChooser = new KinectSensorChooser();
/// <summary>
/// Initializes a new instance of the MainViewModel class.
/// </summary>
public MainViewModel(IDataService dataService)
{
if (IsInDesignMode)
{
// do something special, only for design mode
}
else
{
KinectSensorManager = new KinectSensorManager();
KinectSensorManager.KinectSensorChanged += OnKinectSensorChanged;
_sensorChooser.Start();
if (_sensorChooser.Kinect == null)
{
MessageBox.Show("Unable to detect an available Kinect Sensor");
Application.Current.Shutdown();
}
// Bind the KinectSensor from the sensorChooser to the KinectSensor on the KinectSensorManager
var kinectSensorBinding = new Binding("Kinect") { Source = _sensorChooser };
BindingOperations.SetBinding(this.KinectSensorManager, KinectSensorManager.KinectSensorProperty, kinectSensorBinding);
}
}
#region Kinect Discovery & Setup
private void OnKinectSensorChanged(object sender, KinectSensorManagerEventArgs<KinectSensor> args)
{
if (null != args.OldValue)
UninitializeKinectServices(args.OldValue);
if (null != args.NewValue)
InitializeKinectServices(KinectSensorManager, args.NewValue);
}
/// <summary>
/// Initialize Kinect based services.
/// </summary>
/// <param name="kinectSensorManager"></param>
/// <param name="sensor"></param>
private void InitializeKinectServices(KinectSensorManager kinectSensorManager, KinectSensor sensor)
{
// configure the color stream
kinectSensorManager.ColorFormat = ColorImageFormat.RgbResolution640x480Fps30;
kinectSensorManager.ColorStreamEnabled = true;
// configure the depth stream
kinectSensorManager.DepthStreamEnabled = true;
kinectSensorManager.TransformSmoothParameters =
new TransformSmoothParameters
{
// as the smoothing value is increased responsiveness to the raw data
// decreases; therefore, increased smoothing leads to increased latency.
Smoothing = 0.5f,
// higher value corrects toward the raw data more quickly,
// a lower value corrects more slowly and appears smoother.
Correction = 0.5f,
// number of frames to predict into the future.
Prediction = 0.5f,
// determines how aggressively to remove jitter from the raw data.
JitterRadius = 0.05f,
// maximum radius (in meters) that filtered positions can deviate from raw data.
MaxDeviationRadius = 0.04f
};
// configure the skeleton stream
sensor.SkeletonFrameReady += OnSkeletonFrameReady;
kinectSensorManager.SkeletonStreamEnabled = true;
// initialize the gesture recognizer
_gestureController = new GestureController();
_gestureController.GestureRecognized += OnGestureRecognized;
kinectSensorManager.KinectSensorEnabled = true;
if (!kinectSensorManager.KinectSensorAppConflict)
{
// set up addition Kinect based services here
// (e.g., SpeechRecognizer)
}
kinectSensorManager.ElevationAngle = Settings.Default.KinectAngle;
}
/// <summary>
/// Uninitialize all Kinect services that were initialized in InitializeKinectServices.
/// </summary>
/// <param name="sensor"></param>
private void UninitializeKinectServices(KinectSensor sensor)
{
sensor.SkeletonFrameReady -= this.OnSkeletonFrameReady;
}
#endregion Kinect Discovery & Setup
#region Properties
public KinectSensorManager KinectSensorManager { get; private set; }
#endregion Properties
}
The advantage of all this extra code can be seen in the KinectExplorer
example in the Toolkit. In short - I can manage multiple Kinects with this code, unplugging one and the program just switches to a different one.
来源:https://stackoverflow.com/questions/13852736/kinect-error-enabling-stream