kinect-sdk

Is Kinect SDK 2 compatible with Xbox 360 Kinect?

旧时模样 提交于 2021-02-06 15:50:36
问题 I am trying to develop a face recognition app for fun using Kinect for Xbox 360. I would like to figure out which SDK and version of Visual Studio should I use for best access to the Kinect. 回答1: Is Kinect SDK 2 compatible with Xbox 360 Kinect? No , the Kinect SDK 2.0 is not compatible with any Kinect v1 sensor. From DreamSpark.com: Kinect for Windows SDK 2.0 [...] requires the new Kinect for Windows v2 sensor, or an Xbox One Kinect with the Kinect Adapter for Windows. SDK 2.0 is not

Kinect fast hand tracking method

一世执手 提交于 2020-01-24 00:48:11
问题 How can I track fast hand movement using kinect? I've tried both Openni and Microsoft sdk to track hand. On both of them, there are lots of jitters and inaccurate movement of joints. Here is an example video of kinect fruit ninja: Example Video On that video, there are no jitters and inaccuracy and also it's tracking the fast hand movements. What am I missing? Is there any kinds of kinect hardware versions or types which I should look into. 回答1: My best guess is that Fruit Ninja applies some

How to save bmp file from ID2D1Bitmap

限于喜欢 提交于 2020-01-16 11:10:06
问题 I am trying to create the bmp file from the live running video using Kinect. I am developing an application which is running the live video on top of that to place an image. The IDE which I am used is Visual Studio Professional 2010. The code I am developing in C++ using win32. . I want to save the video along with the overlayed image. Now I am using ID2D1Bitmap for displaying the bitmap in overlayed manner. But I have to retrieve the byte* data from the video with overlayed image. I am

Kinect SDK 1.6 and Joint.ScaleTo method

拜拜、爱过 提交于 2020-01-13 19:55:08
问题 I'm using Kinect SDK 1.6, and I'm following the Skeleton Tracking Funamentals tutorial of Windows Kinect Quickstart Series , available here. Even if these tutorials have been made for SDK 1.0, all was going pretty well until I followed the instructions to map the position of my hands on a custom-sized window (say 1280x720) . Dan Fernandez is using the following line of code to achieve this private void ScalePosition(FrameworkElement element, Joint joint) { // Convert the value to X/Y; Joint

Replace pannable world map image by Google Earth globe in Kinect sample

こ雲淡風輕ζ 提交于 2020-01-13 18:08:01
问题 I need basic guidance on how to control Google Earth using Kinect Hand gestures instead of using mouse/keyboard navigation. I have ran Kinect Developer toolkit sample, and there is one named interactive gallery in C# that allows panning world map (It's a static image). Here is the link to it's documentation, Kinect interactive gallery I exactly want to create the same thing but allowing the world globe to be moved,zoom and rotate using hand gestures instead of a simple map image. Currently I

How to convert Kinect raw depth info to meters in Matlab?

笑着哭i 提交于 2020-01-10 20:14:11
问题 I have made some research here to understand this topic but I have not achieved good results. I'm working with a Kinect for Windows and the Kinect SDK 1.7. I'm working with matlab to process raw depth map info. First, I'm using this method (https://stackoverflow.com/a/11732251/3416588) to store Kinect raw depth data to a text file. I got a list with (480x640 = 307200) elements and data like this: 23048 23048 23048 -8 -8 -8 -8 -8 -8 -8 -8 6704 6720 6720 6720 6720 6720 6720 6720 6720 6736 6736

Kinect SDK corrupt memory error

霸气de小男生 提交于 2019-12-29 07:53:16
问题 I have made a program in XNA using Kinect SDK. The program is running perfectly fine in my pc, and many of other PC's, but in one system when I open this program it gives me the following error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. The program stops and it gives me the error message in spritebatch.End() . I am unable to understand why its giving me this error message. The system I am using has 4GB Ram, and the system which is

Exception understood on update Kinect Joint positions

为君一笑 提交于 2019-12-24 11:09:30
问题 I am doing a very simple stuff, my goal is to move one skeleton based on the position of the other skeleton, for this i am based myself on a HipCenter position. (This algoritm could be wrong, this question is about a exception ocurring in the foreach loop) Here is my actual code: public static Skeleton MoveTo(this Skeleton skOrigin, Skeleton skDestiny) { Skeleton skReturn = skOrigin; // just making a copy // find the factor to move, based on the HipCenter. float whatToMultiplyX = skOrigin

How to convert k4a_image_t to opencv matrix? (Azure Kinect Sensor SDK)

[亡魂溺海] 提交于 2019-12-23 19:25:09
问题 I started playing around with Azure Kinect Sensor SDK. I went through the official how-to guides. I can capture images as raw buffers from the sensor, but I would like to turn them into opencv matrices. 回答1: First, you need to tell Azure Kinect sensor to capture in BGRA32 format for the color image (instead of JPEG or other compressed formats). The depth image is captured in 16 bit 1 channel format . You do this by setting up the config: k4a_device_configuration_t config = K4A_DEVICE_CONFIG

How to use a Visual Gesture Builder database with Unity3D Plugin?

China☆狼群 提交于 2019-12-23 01:52:49
问题 I'm trying to use a .gbd file from Visual Gesture Builder in my Unity3D scene. I have imported both plugins to Unity( the Kinect.2.0.1410.19000.unitypackage and Kinect.VisualGestureBuilder.2.0.1410.19000.unitypackage ). The included demos and skeleton data work fine. When tyring to import my gesture database like this: using Windows.Kinect; using Microsoft.Kinect.VisualGestureBuilder; void Start () { _Sensor = KinectSensor.GetDefault(); // compilation error for the following line, see below